Search found 118 matches
- Wed Apr 04, 2007 11:40 pm
- Forum: Expansion Pack
- Topic: Battlestar Galactica
- Replies: 156
- Views: 108701
- Wed Apr 04, 2007 11:57 am
- Forum: Expansion Pack
- Topic: Battlestar Galactica
- Replies: 156
- Views: 108701
Very nice model. The texture is just right. I take it you use the 'bogus surface relief' method to add much of the apparent detail? I think Wolfwood is correct, however. I've found that extremely small ships, the size of a viper, tend to get collided-with and destroyed, if you try to fly up, and loo...
- Tue Apr 03, 2007 4:14 am
- Forum: Discussion
- Topic: Spacer lexicon and glossary
- Replies: 56
- Views: 29984
- Sun Apr 01, 2007 11:37 pm
- Forum: Discussion
- Topic: Spacer lexicon and glossary
- Replies: 56
- Views: 29984
Hmm, perhaps. What I was after, was the idea of hunting for a vector, pointing yourself at it, and then hitting the J kay to go straight at it. More of a 'work out the vectors and fly at it' sort of thing? Maybe I wasted that one.... I'd like to think that Elite/Oolite captains would be receptive to...
- Sun Apr 01, 2007 11:19 pm
- Forum: Discussion
- Topic: Spacer lexicon and glossary
- Replies: 56
- Views: 29984
- Sun Apr 01, 2007 8:41 pm
- Forum: Suggestion Box
- Topic: Transparency in textures.
- Replies: 20
- Views: 26045
@Flying_Circus: Is that enough for whatever you're up to? Quite possibly. I was really just wondering whether things like scaffold-like gantries, and such were possible, by just faking it together, rather than modelling every detail. It's a non-issue, really: nothing I'm 'up to' :) (you make it sou...
- Sun Apr 01, 2007 8:33 pm
- Forum: Discussion
- Topic: Spacer lexicon and glossary
- Replies: 56
- Views: 29984
- Sun Apr 01, 2007 8:07 pm
- Forum: Expansion Pack
- Topic: Adding ships - I don’t get it.
- Replies: 51
- Views: 16551
- Sun Apr 01, 2007 8:04 pm
- Forum: Expansion Pack
- Topic: The Dream Team - Revisited
- Replies: 195
- Views: 75975
- Sun Apr 01, 2007 7:55 pm
- Forum: Expansion Pack
- Topic: Does altering station_roll have an affect?
- Replies: 6
- Views: 7107
Thanks for clarifying that. I have a large carrier that rolls as it flies. I suppose that makes it a flying space station. It is already defined as a carrier - and it wil roll, when asked to - but when asked to roll at a specific speed , this is ignored. I am assuming they both inhertit from the sam...
- Sun Apr 01, 2007 9:58 am
- Forum: Discussion
- Topic: Spacer lexicon and glossary
- Replies: 56
- Views: 29984
Devil Theorists: trigger-happy gun-lovers who engage in firefights with whomsoever accidentally hits them during a major brawl. Devil Theorists are the first to take offence and the last to forgive. Dodecadiddly -becoming extremely drunk, after visiting a station bar at the end of a long trading run...
- Sun Apr 01, 2007 7:38 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 858428
- Sun Apr 01, 2007 7:27 am
- Forum: Expansion Pack
- Topic: Does altering station_roll have an affect?
- Replies: 6
- Views: 7107
- Sun Apr 01, 2007 12:16 am
- Forum: Suggestion Box
- Topic: Transparency in textures.
- Replies: 20
- Views: 26045
Transparency in textures.
When last I tried it, transparency of any kind (much less alpha transparency) didn't seem to be supported by Oolite's rendering? Is this still so, and would it be a huge task, to fix?
As always, let me know if you need any ellucidation.
As always, let me know if you need any ellucidation.
- Sun Apr 01, 2007 12:03 am
- Forum: Expansion Pack
- Topic: Does altering station_roll have an affect?
- Replies: 6
- Views: 7107
Does altering station_roll have an affect?
If so, what numbers should I give it, to make it have a visible effect?