Search found 2290 matches
- Thu Apr 17, 2025 12:41 pm
- Forum: Expansion Pack
- Topic: (WIP) Police Livery - development paused
- Replies: 32
- Views: 4371
Re: (WIP) Police Livery
Really... Never noticed this behavior before, distance perhaps. Did a quick look at the Vipers in the default shipdata.plist and they do have the initially_on = no variable set for their Flashers. What then determines when the state of the Flashers changes as there was no condition_script attached ...
- Wed Apr 16, 2025 2:34 pm
- Forum: Expansion Pack
- Topic: (WIP) Police Livery - development paused
- Replies: 32
- Views: 4371
Re: (WIP) Police Livery
firstly, those liveries look awesome. i also think specific liveries would be good, after all each US state has a different scheme or at least badge. secondly - am i hallucination, cos i could swear vipers used to cruise about w/out flashing lights which would then come on if their alert state chang...
- Wed Feb 26, 2025 4:48 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6947
- Views: 2305044
Re: Screenshots
'ing epic.
- Sun Feb 23, 2025 8:08 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6947
- Views: 2305044
Re: Screenshots
absolutely gorgeous!
- Mon Feb 17, 2025 5:42 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6947
- Views: 2305044
Re: Screenshots
damn, every time i come here the screnshots just get better.
- Fri Jan 10, 2025 9:15 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6947
- Views: 2305044
Re: Screenshots
:-O
that's one Hell of a screenshot!
that's one Hell of a screenshot!
- Wed Jan 08, 2025 10:22 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6947
- Views: 2305044
Re: Screenshots
wow, that looks a lot better.
whole station could use a facelift/update though.
whole station could use a facelift/update though.
- Sun Jan 05, 2025 4:15 pm
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 86
- Views: 34753
Re: Nuit Space station
there was nothing i did in the original OXP that had anything to do w/ escorts :-/
- Tue Dec 31, 2024 1:42 pm
- Forum: Outworld
- Topic: Elite: Dangerous - first impressions
- Replies: 36
- Views: 32714
Re: Elite: Dangerous - first impressions
not played it but i must admit i had/have a chip on my shoulder over it. a massive fan of the games since that original release, we were begging for YEARS for Elite IV, they even teased animation tests on the website and mentioned leaving your ship to explore etc. Then, they did nothing. Year after ...
- Mon Dec 30, 2024 5:24 pm
- Forum: Outworld
- Topic: Elite: Dangerous - first impressions
- Replies: 36
- Views: 32714
Re: Elite: Dangerous - first impressions
Just realised September was the 40th anniversary of Elite's release!! damn, i'm old.
- Mon Nov 25, 2024 4:06 pm
- Forum: Expansion Pack
- Topic: RELEASE: Cobra Mk IX
- Replies: 13
- Views: 5269
Re: RELEASE: Cobra Mk IX
I am a massive fan of the Chaos! Comics character, Purgatori, you may recall my stuff originally was published to a subsection of the fansite i had dedicated to her. in the comics, she was orginially a human named Sakkara before being turned into a vampire, and later took the surname Gold, and took ...
- Sat Nov 23, 2024 10:11 am
- Forum: Expansion Pack
- Topic: RELEASE: Cobra Mk IX
- Replies: 13
- Views: 5269
Re: RELEASE: Cobra Mk IX
thank you sir!
- Wed Oct 16, 2024 8:23 am
- Forum: Expansion Pack
- Topic: RELEASE: Cobra Mk IX
- Replies: 13
- Views: 5269
Re: RELEASE: Cobra Mk IX
yeah. King Cobra was designated the Mark VI but the successor was designated the King Cobra MkII. just to make things confusing 

- Tue Oct 15, 2024 8:05 pm
- Forum: Expansion Pack
- Topic: RELEASE: Cobra Mk IX
- Replies: 13
- Views: 5269
Re: RELEASE: Cobra Mk IX
thank you as always, Griff. Means a lot.
- Sat Oct 12, 2024 9:02 am
- Forum: Expansion Pack
- Topic: RELEASE: Cobra Mk IX
- Replies: 13
- Views: 5269
Re: RELEASE: Cobra Mk IX
Shipdata.plist materials = { "Mark_IX_Purg_SKIN.png" = { diffuse_map = "Mark_IX_Purg_SKIN.png"; gloss = 0.8; normal_map = "Mark_IX_Purg_NORM.png"; emission_map = "Mark_IX_LITES.png"; specular_map = "Mark_IX_Purg_SPEC.png"; }; }; But some in some tex...