Search found 2280 matches

by Killer Wolf
Mon Nov 25, 2024 4:06 pm
Forum: Expansion Pack
Topic: RELEASE: Cobra Mk IX
Replies: 13
Views: 2630

Re: RELEASE: Cobra Mk IX

I am a massive fan of the Chaos! Comics character, Purgatori, you may recall my stuff originally was published to a subsection of the fansite i had dedicated to her. in the comics, she was orginially a human named Sakkara before being turned into a vampire, and later took the surname Gold, and took ...
by Killer Wolf
Sat Nov 23, 2024 10:11 am
Forum: Expansion Pack
Topic: RELEASE: Cobra Mk IX
Replies: 13
Views: 2630

Re: RELEASE: Cobra Mk IX

thank you sir!
by Killer Wolf
Wed Oct 16, 2024 8:23 am
Forum: Expansion Pack
Topic: RELEASE: Cobra Mk IX
Replies: 13
Views: 2630

Re: RELEASE: Cobra Mk IX

yeah. King Cobra was designated the Mark VI but the successor was designated the King Cobra MkII. just to make things confusing :-D
by Killer Wolf
Tue Oct 15, 2024 8:05 pm
Forum: Expansion Pack
Topic: RELEASE: Cobra Mk IX
Replies: 13
Views: 2630

Re: RELEASE: Cobra Mk IX

thank you as always, Griff. Means a lot.
by Killer Wolf
Sat Oct 12, 2024 9:02 am
Forum: Expansion Pack
Topic: RELEASE: Cobra Mk IX
Replies: 13
Views: 2630

Re: RELEASE: Cobra Mk IX

Shipdata.plist materials = { "Mark_IX_Purg_SKIN.png" = { diffuse_map = "Mark_IX_Purg_SKIN.png"; gloss = 0.8; normal_map = "Mark_IX_Purg_NORM.png"; emission_map = "Mark_IX_LITES.png"; specular_map = "Mark_IX_Purg_SPEC.png"; }; }; But some in some tex...
by Killer Wolf
Fri Oct 11, 2024 3:08 pm
Forum: Expansion Pack
Topic: RELEASE: Cobra Mk IX
Replies: 13
Views: 2630

Re: RELEASE: Cobra Mk IX

i'm not following? or are my eyes failing - PURG should only be in comment lines?
by Killer Wolf
Fri Oct 11, 2024 8:17 am
Forum: Expansion Pack
Topic: RELEASE: Cobra Mk IX
Replies: 13
Views: 2630

RELEASE: Cobra Mk IX

Latest Cobra model from Isis Interstellar.

Image

Image



https://app.box.com/s/qxr5n8a1ex1fq2k64qur7ml41m5tezt8
by Killer Wolf
Wed Oct 09, 2024 3:17 pm
Forum: Discussion
Topic: Shipdata Query
Replies: 1
Views: 968

Shipdata Query

Just looking to streamline/tidy up ~ are all the "has_" entries deletable for the Player entry? They seem sensible for the random NPC generation but pointless for a Player. same for "Missiles".

any others that can be dropped?


TIA
by Killer Wolf
Thu Sep 19, 2024 7:21 pm
Forum: Testing and Bug reports
Topic: Board Oddity
Replies: 7
Views: 1537

Re: Board Oddity

nothing to apologise for, was just momentarily flustered that my new Cobra wouldn't have a home :-D
by Killer Wolf
Thu Sep 19, 2024 7:33 am
Forum: Testing and Bug reports
Topic: Board Oddity
Replies: 7
Views: 1537

Re: Board Oddity

it is the aegidian one, never changed it since i first started coming here. i'll update it now. still odd that it's suddenly started
by Killer Wolf
Wed Sep 18, 2024 8:43 pm
Forum: Testing and Bug reports
Topic: Board Oddity
Replies: 7
Views: 1537

Re: Board Oddity

Image

clearing cache is obviously a solution, but it's just that the site's never done it before, and it's from yonks ago, so i've no idea why it's just started doing it now.
by Killer Wolf
Mon Sep 16, 2024 4:05 pm
Forum: Testing and Bug reports
Topic: Board Oddity
Replies: 7
Views: 1537

Board Oddity

Any reason why the site gives me a "well fk" message from Feb 2024 and hangs for multiple auto-refreshes before firing up?
by Killer Wolf
Sat Jun 08, 2024 10:43 am
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 234
Views: 332783

Re: Blender 3d Modeling Tutorials

just in case it hasn't been mentioned, if anyone wants asteroids there's a "rock generator" addon build into Blender, can spawn any number of rocks w/ all sorts of random attribute features.
by Killer Wolf
Sat Jun 08, 2024 10:38 am
Forum: Expansion Pack
Topic: RELEASE: Isis Interstellar
Replies: 22
Views: 4121

Re: RELEASE: Isis Interstellar

Hopefully this works! Thy eminence! Just poking around in the entrails of this OXP. I notice that the planetinfo.plist features Zaonce (0,129) rather than Cebior (1,195)! { "0 129" = { "script_actions" = ( "checkForShips: KWii", { conditions = ("shipsFound_number ...
by Killer Wolf
Wed Feb 07, 2024 9:22 pm
Forum: Testing and Bug reports
Topic: Issue with Taranis dock
Replies: 26
Views: 3114

Re: Issue with Taranis dock

[...] So how does this apply to the Nuit which Switeck has been writing about ? [...] Well, from what I can tell, a common denominator would be the normals being reverted (i.e. pointing inwards for the station, and outwards for the dock), I just confirmed this for the Nuit station. ...stuff... Alas...