Search found 2276 matches
- Sat Oct 12, 2024 9:02 am
- Forum: Expansion Pack
- Topic: RELEASE: Cobra Mk IX
- Replies: 5
- Views: 146
Re: RELEASE: Cobra Mk IX
Shipdata.plist materials = { "Mark_IX_Purg_SKIN.png" = { diffuse_map = "Mark_IX_Purg_SKIN.png"; gloss = 0.8; normal_map = "Mark_IX_Purg_NORM.png"; emission_map = "Mark_IX_LITES.png"; specular_map = "Mark_IX_Purg_SPEC.png"; }; }; But some in some tex...
- Fri Oct 11, 2024 3:08 pm
- Forum: Expansion Pack
- Topic: RELEASE: Cobra Mk IX
- Replies: 5
- Views: 146
Re: RELEASE: Cobra Mk IX
i'm not following? or are my eyes failing - PURG should only be in comment lines?
- Fri Oct 11, 2024 8:17 am
- Forum: Expansion Pack
- Topic: RELEASE: Cobra Mk IX
- Replies: 5
- Views: 146
- Wed Oct 09, 2024 3:17 pm
- Forum: Discussion
- Topic: Shipdata Query
- Replies: 0
- Views: 69
Shipdata Query
Just looking to streamline/tidy up ~ are all the "has_" entries deletable for the Player entry? They seem sensible for the random NPC generation but pointless for a Player. same for "Missiles".
any others that can be dropped?
TIA
any others that can be dropped?
TIA
- Thu Sep 19, 2024 7:21 pm
- Forum: Testing and Bug reports
- Topic: Board Oddity
- Replies: 7
- Views: 927
Re: Board Oddity
nothing to apologise for, was just momentarily flustered that my new Cobra wouldn't have a home
- Thu Sep 19, 2024 7:33 am
- Forum: Testing and Bug reports
- Topic: Board Oddity
- Replies: 7
- Views: 927
Re: Board Oddity
it is the aegidian one, never changed it since i first started coming here. i'll update it now. still odd that it's suddenly started
- Wed Sep 18, 2024 8:43 pm
- Forum: Testing and Bug reports
- Topic: Board Oddity
- Replies: 7
- Views: 927
Re: Board Oddity
clearing cache is obviously a solution, but it's just that the site's never done it before, and it's from yonks ago, so i've no idea why it's just started doing it now.
- Mon Sep 16, 2024 4:05 pm
- Forum: Testing and Bug reports
- Topic: Board Oddity
- Replies: 7
- Views: 927
Board Oddity
Any reason why the site gives me a "well fk" message from Feb 2024 and hangs for multiple auto-refreshes before firing up?
- Sat Jun 08, 2024 10:43 am
- Forum: Expansion Pack
- Topic: Blender 3d Modeling Tutorials
- Replies: 234
- Views: 329356
Re: Blender 3d Modeling Tutorials
just in case it hasn't been mentioned, if anyone wants asteroids there's a "rock generator" addon build into Blender, can spawn any number of rocks w/ all sorts of random attribute features.
- Sat Jun 08, 2024 10:38 am
- Forum: Expansion Pack
- Topic: RELEASE: Isis Interstellar
- Replies: 22
- Views: 3690
Re: RELEASE: Isis Interstellar
Hopefully this works! Thy eminence! Just poking around in the entrails of this OXP. I notice that the planetinfo.plist features Zaonce (0,129) rather than Cebior (1,195)! { "0 129" = { "script_actions" = ( "checkForShips: KWii", { conditions = ("shipsFound_number ...
- Wed Feb 07, 2024 9:22 pm
- Forum: Testing and Bug reports
- Topic: Issue with Taranis dock
- Replies: 26
- Views: 2540
Re: Issue with Taranis dock
[...] So how does this apply to the Nuit which Switeck has been writing about ? [...] Well, from what I can tell, a common denominator would be the normals being reverted (i.e. pointing inwards for the station, and outwards for the dock), I just confirmed this for the Nuit station. ...stuff... Alas...
- Wed Feb 07, 2024 9:16 pm
- Forum: Suggestion Box
- Topic: Corporate Systems Flavour OXP
- Replies: 116
- Views: 35270
- Tue Jan 09, 2024 4:44 pm
- Forum: Discussion
- Topic: Docking Computer
- Replies: 89
- Views: 69872
Re: Docking Computer
BTW, I tried to document what I understood from the docking procedure. https://ooliteproject.github.io/oolite/interfaceDockEntity.html#a55e38446a4ebccf45cffe9857e24f59c What do the magic numbers 10000, 5000, 12500 etc mean? are they not the relevant distances, as per algorithm note 3? so if it's 10...
- Mon Jan 08, 2024 8:44 pm
- Forum: Discussion
- Topic: Docking Computer
- Replies: 89
- Views: 69872
Re: Docking Computer
i think it's possible you could get an NPC to dock at the Nuit struts, for eye candy; patrolAIs etc seem to direct a ship to a point and i see there's a "gotowaypointAI" - possibly we could specify a point at the end of the dock arm and have a ship fly there? aligning it logically is, i'd ...
- Mon Jan 08, 2024 8:37 pm
- Forum: Expansion Pack
- Topic: Docking Tunnel Length
- Replies: 21
- Views: 3290
Re: Docking Tunnel Length
having been blatted by exiting ships on occasion i can confirm very bad timing can sometimes end if your destruction - i've been metres from approach when a Viper materialised and i blew up a microsecond later. i think we need more details about this Hathor incident.