Search found 2276 matches

by Killer Wolf
Sat Oct 12, 2024 9:02 am
Forum: Expansion Pack
Topic: RELEASE: Cobra Mk IX
Replies: 5
Views: 146

Re: RELEASE: Cobra Mk IX

Shipdata.plist materials = { "Mark_IX_Purg_SKIN.png" = { diffuse_map = "Mark_IX_Purg_SKIN.png"; gloss = 0.8; normal_map = "Mark_IX_Purg_NORM.png"; emission_map = "Mark_IX_LITES.png"; specular_map = "Mark_IX_Purg_SPEC.png"; }; }; But some in some tex...
by Killer Wolf
Fri Oct 11, 2024 3:08 pm
Forum: Expansion Pack
Topic: RELEASE: Cobra Mk IX
Replies: 5
Views: 146

Re: RELEASE: Cobra Mk IX

i'm not following? or are my eyes failing - PURG should only be in comment lines?
by Killer Wolf
Fri Oct 11, 2024 8:17 am
Forum: Expansion Pack
Topic: RELEASE: Cobra Mk IX
Replies: 5
Views: 146

RELEASE: Cobra Mk IX

Latest Cobra model from Isis Interstellar.

Image

Image



https://app.box.com/s/qxr5n8a1ex1fq2k64qur7ml41m5tezt8
by Killer Wolf
Wed Oct 09, 2024 3:17 pm
Forum: Discussion
Topic: Shipdata Query
Replies: 0
Views: 69

Shipdata Query

Just looking to streamline/tidy up ~ are all the "has_" entries deletable for the Player entry? They seem sensible for the random NPC generation but pointless for a Player. same for "Missiles".

any others that can be dropped?


TIA
by Killer Wolf
Thu Sep 19, 2024 7:21 pm
Forum: Testing and Bug reports
Topic: Board Oddity
Replies: 7
Views: 927

Re: Board Oddity

nothing to apologise for, was just momentarily flustered that my new Cobra wouldn't have a home :-D
by Killer Wolf
Thu Sep 19, 2024 7:33 am
Forum: Testing and Bug reports
Topic: Board Oddity
Replies: 7
Views: 927

Re: Board Oddity

it is the aegidian one, never changed it since i first started coming here. i'll update it now. still odd that it's suddenly started
by Killer Wolf
Wed Sep 18, 2024 8:43 pm
Forum: Testing and Bug reports
Topic: Board Oddity
Replies: 7
Views: 927

Re: Board Oddity

Image

clearing cache is obviously a solution, but it's just that the site's never done it before, and it's from yonks ago, so i've no idea why it's just started doing it now.
by Killer Wolf
Mon Sep 16, 2024 4:05 pm
Forum: Testing and Bug reports
Topic: Board Oddity
Replies: 7
Views: 927

Board Oddity

Any reason why the site gives me a "well fk" message from Feb 2024 and hangs for multiple auto-refreshes before firing up?
by Killer Wolf
Sat Jun 08, 2024 10:43 am
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 234
Views: 329356

Re: Blender 3d Modeling Tutorials

just in case it hasn't been mentioned, if anyone wants asteroids there's a "rock generator" addon build into Blender, can spawn any number of rocks w/ all sorts of random attribute features.
by Killer Wolf
Sat Jun 08, 2024 10:38 am
Forum: Expansion Pack
Topic: RELEASE: Isis Interstellar
Replies: 22
Views: 3690

Re: RELEASE: Isis Interstellar

Hopefully this works! Thy eminence! Just poking around in the entrails of this OXP. I notice that the planetinfo.plist features Zaonce (0,129) rather than Cebior (1,195)! { "0 129" = { "script_actions" = ( "checkForShips: KWii", { conditions = ("shipsFound_number ...
by Killer Wolf
Wed Feb 07, 2024 9:22 pm
Forum: Testing and Bug reports
Topic: Issue with Taranis dock
Replies: 26
Views: 2540

Re: Issue with Taranis dock

[...] So how does this apply to the Nuit which Switeck has been writing about ? [...] Well, from what I can tell, a common denominator would be the normals being reverted (i.e. pointing inwards for the station, and outwards for the dock), I just confirmed this for the Nuit station. ...stuff... Alas...
by Killer Wolf
Wed Feb 07, 2024 9:16 pm
Forum: Suggestion Box
Topic: Corporate Systems Flavour OXP
Replies: 116
Views: 35270

Re: Corporate Systems Flavour OXP

hiran wrote: Sun Jan 28, 2024 7:32 am
Interesting idea.

If the dock is intended to be used by freighters it should be a bit wider. Yes actually there was the request to dock outside.

Why a moving wall so close to the dock? What is it's purpose?
cos it looked cool at the time.
by Killer Wolf
Tue Jan 09, 2024 4:44 pm
Forum: Discussion
Topic: Docking Computer
Replies: 89
Views: 69872

Re: Docking Computer

BTW, I tried to document what I understood from the docking procedure. https://ooliteproject.github.io/oolite/interfaceDockEntity.html#a55e38446a4ebccf45cffe9857e24f59c What do the magic numbers 10000, 5000, 12500 etc mean? are they not the relevant distances, as per algorithm note 3? so if it's 10...
by Killer Wolf
Mon Jan 08, 2024 8:44 pm
Forum: Discussion
Topic: Docking Computer
Replies: 89
Views: 69872

Re: Docking Computer

i think it's possible you could get an NPC to dock at the Nuit struts, for eye candy; patrolAIs etc seem to direct a ship to a point and i see there's a "gotowaypointAI" - possibly we could specify a point at the end of the dock arm and have a ship fly there? aligning it logically is, i'd ...
by Killer Wolf
Mon Jan 08, 2024 8:37 pm
Forum: Expansion Pack
Topic: Docking Tunnel Length
Replies: 21
Views: 3290

Re: Docking Tunnel Length

having been blatted by exiting ships on occasion i can confirm very bad timing can sometimes end if your destruction - i've been metres from approach when a Viper materialised and i blew up a microsecond later. i think we need more details about this Hathor incident.