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Steam PSA
in case anyone's interested the Elite Dangerous stuff is in Steam's summer sale at a canny discount. just picked it up but probably won't get to play for a year or so lol.
- Thu Jun 19, 2025 10:27 am
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2420
Re: Thargoid Worlds
Wildeblood wrote: ↑Wed Jun 18, 2025 12:53 pmTesting a dozen tries of [thargoidifier_planet_name]
Thargilux
sounds like the device they use to clean their hives
- Mon Jun 16, 2025 7:31 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6981
- Views: 2574987
Re: Screenshots
holy crap. stunning
- Tue Jun 10, 2025 3:30 pm
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2420
Re: Thargoid Worlds
Any 'Thargoid' systems would be purged of anything that isn't Thargoid. So any stations would be wrecks or simply just destroyed. Planets would be purged of all non-Thargoid life. Essentially, if they take over a system, they'll just wipe it out. That's my understanding anyway... Yes, but that make...
- Fri Jun 06, 2025 8:15 pm
- Forum: Discussion
- Topic: Thargoid Worlds
- Replies: 45
- Views: 2420
Re: Thargoid Worlds
there was stuff in the Dark Wheel/original docs that came w/ the game that said they lived in hives, i believe like towering termite mounds. presumably they were on a planet, maybe the ship are similar inside.
- Wed Jun 04, 2025 8:00 pm
- Forum: Expansion Pack
- Topic: More/ larger galaxies
- Replies: 216
- Views: 134720
Re: More/ larger galaxies
theoretically you could add a planet as an item - just a very large "station" - and it would be visible when you exited the jump. an actual trading station could be placed near it.
- Wed Jun 04, 2025 2:21 pm
- Forum: Expansion Pack
- Topic: More/ larger galaxies
- Replies: 216
- Views: 134720
Re: More/ larger galaxies
given the planet area for each world is pretty much infinite [i seem to recall someone postig way back in the day that they'd taken a phonecall and forgotten to pause the game and were wondering how far out their Cobra was when they finally came back], could there be compromise by having two or more...
- Tue May 27, 2025 9:53 am
- Forum: Discussion
- Topic: Ode to Phkb
- Replies: 14
- Views: 2815
Re: Ode to Phkb
- Fri May 02, 2025 7:12 am
- Forum: Expansion Pack
- Topic: RELEASE: Nuit MkII
- Replies: 17
- Views: 2353
Re: RELEASE: Nuit MkII
The station looks truly magnificent, great work. I particularly like the biodome on top; it's an interesting detail. The dome strongly reminds me of the giant space gardens from the 1972 science fiction movie "Silent Running." Pure coincidence or homage? thank you :-) it's coincidence - t...
- Thu May 01, 2025 10:22 am
- Forum: Expansion Pack
- Topic: RELEASE: Nuit MkII
- Replies: 17
- Views: 2353
- Wed Apr 30, 2025 2:01 pm
- Forum: Expansion Pack
- Topic: RELEASE: Nuit MkII
- Replies: 17
- Views: 2353
Re: RELEASE: Nuit MkII
they're supposed to be scissoring/folding arms that hold a big ship in position whilst docked.
- Wed Apr 30, 2025 7:22 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6981
- Views: 2574987
Re: Screenshots
be a bugger if a rogue ball puts a window out

- Wed Apr 30, 2025 7:21 am
- Forum: Expansion Pack
- Topic: RELEASE: Nuit MkII
- Replies: 17
- Views: 2353
Re: RELEASE: Nuit MkII
wow, thanks for all the kind comments 
i had a poke at the Nuit 2.3 i think it was, when the issue about armadas came up, didn't realise you could dock at the arms etc!

i had a poke at the Nuit 2.3 i think it was, when the issue about armadas came up, didn't realise you could dock at the arms etc!
- Tue Apr 29, 2025 3:47 pm
- Forum: Expansion Pack
- Topic: RELEASE: Nuit MkII
- Replies: 17
- Views: 2353
RELEASE: Nuit MkII
After looking at the mysterious armada thread i felt the original station was looking a bit etch-a-sketch, so here's an update
https://app.box.com/s/gvs4zjexvjgwxowd01tjjrxxddvo9jp1
has a simple populator script, you can change the tech level/govt in it to suit.
cheers
KW
https://app.box.com/s/gvs4zjexvjgwxowd01tjjrxxddvo9jp1
has a simple populator script, you can change the tech level/govt in it to suit.
cheers
KW
- Thu Apr 17, 2025 12:41 pm
- Forum: Expansion Pack
- Topic: (WIP) Police Livery - development paused
- Replies: 32
- Views: 6307
Re: (WIP) Police Livery
Really... Never noticed this behavior before, distance perhaps. Did a quick look at the Vipers in the default shipdata.plist and they do have the initially_on = no variable set for their Flashers. What then determines when the state of the Flashers changes as there was no condition_script attached ...