Search found 2303 matches

by Killer Wolf
Thu Jun 19, 2025 10:27 am
Forum: Discussion
Topic: Thargoid Worlds
Replies: 45
Views: 2033

Re: Thargoid Worlds

Wildeblood wrote: Wed Jun 18, 2025 12:53 pm
Testing a dozen tries of [thargoidifier_planet_name]
Thargilux


sounds like the device they use to clean their hives
by Killer Wolf
Mon Jun 16, 2025 7:31 pm
Forum: Discussion
Topic: Screenshots
Replies: 6981
Views: 2564572

Re: Screenshots

holy crap. stunning
by Killer Wolf
Tue Jun 10, 2025 3:30 pm
Forum: Discussion
Topic: Thargoid Worlds
Replies: 45
Views: 2033

Re: Thargoid Worlds

Any 'Thargoid' systems would be purged of anything that isn't Thargoid. So any stations would be wrecks or simply just destroyed. Planets would be purged of all non-Thargoid life. Essentially, if they take over a system, they'll just wipe it out. That's my understanding anyway... Yes, but that make...
by Killer Wolf
Fri Jun 06, 2025 8:15 pm
Forum: Discussion
Topic: Thargoid Worlds
Replies: 45
Views: 2033

Re: Thargoid Worlds

there was stuff in the Dark Wheel/original docs that came w/ the game that said they lived in hives, i believe like towering termite mounds. presumably they were on a planet, maybe the ship are similar inside.
by Killer Wolf
Wed Jun 04, 2025 8:00 pm
Forum: Expansion Pack
Topic: More/ larger galaxies
Replies: 216
Views: 133984

Re: More/ larger galaxies

theoretically you could add a planet as an item - just a very large "station" - and it would be visible when you exited the jump. an actual trading station could be placed near it.
by Killer Wolf
Wed Jun 04, 2025 2:21 pm
Forum: Expansion Pack
Topic: More/ larger galaxies
Replies: 216
Views: 133984

Re: More/ larger galaxies

given the planet area for each world is pretty much infinite [i seem to recall someone postig way back in the day that they'd taken a phonecall and forgotten to pause the game and were wondering how far out their Cobra was when they finally came back], could there be compromise by having two or more...
by Killer Wolf
Tue May 27, 2025 9:53 am
Forum: Discussion
Topic: Ode to Phkb
Replies: 14
Views: 2422

Re: Ode to Phkb

Redspear wrote: Tue May 27, 2025 8:28 am
Wildeblood wrote: Tue May 27, 2025 1:52 am
Where does could rhyme with HUD?
Most places I think.

How does one pronounce HUD? Like 'hood' perhaps?
here's another one; the infamous Mk III ~ do you call it a Cob-ra, or a Co-bra?
by Killer Wolf
Fri May 02, 2025 7:12 am
Forum: Expansion Pack
Topic: RELEASE: Nuit MkII
Replies: 17
Views: 2307

Re: RELEASE: Nuit MkII

The station looks truly magnificent, great work. I particularly like the biodome on top; it's an interesting detail. The dome strongly reminds me of the giant space gardens from the 1972 science fiction movie "Silent Running." Pure coincidence or homage? thank you :-) it's coincidence - t...
by Killer Wolf
Thu May 01, 2025 10:22 am
Forum: Expansion Pack
Topic: RELEASE: Nuit MkII
Replies: 17
Views: 2307

Re: RELEASE: Nuit MkII

Griff wrote: Wed Apr 30, 2025 9:51 pm
That is just a pure work of art! Amazing stuff KW!

Really awesome to read Cody is still about too,hope he's doing well
thank you :-)
by Killer Wolf
Wed Apr 30, 2025 2:01 pm
Forum: Expansion Pack
Topic: RELEASE: Nuit MkII
Replies: 17
Views: 2307

Re: RELEASE: Nuit MkII

they're supposed to be scissoring/folding arms that hold a big ship in position whilst docked.
by Killer Wolf
Wed Apr 30, 2025 7:22 am
Forum: Discussion
Topic: Screenshots
Replies: 6981
Views: 2564572

Re: Screenshots

Wildeblood wrote: Wed Apr 30, 2025 1:42 am
cbr wrote: Tue Apr 29, 2025 6:31 pm
Lower diffusemap values, wow, bloody forest on top...
A zero-G cricket pitch, one assumes.
be a bugger if a rogue ball puts a window out :-D
by Killer Wolf
Wed Apr 30, 2025 7:21 am
Forum: Expansion Pack
Topic: RELEASE: Nuit MkII
Replies: 17
Views: 2307

Re: RELEASE: Nuit MkII

wow, thanks for all the kind comments :-)

i had a poke at the Nuit 2.3 i think it was, when the issue about armadas came up, didn't realise you could dock at the arms etc!
by Killer Wolf
Tue Apr 29, 2025 3:47 pm
Forum: Expansion Pack
Topic: RELEASE: Nuit MkII
Replies: 17
Views: 2307

RELEASE: Nuit MkII

After looking at the mysterious armada thread i felt the original station was looking a bit etch-a-sketch, so here's an update

https://app.box.com/s/gvs4zjexvjgwxowd01tjjrxxddvo9jp1

has a simple populator script, you can change the tech level/govt in it to suit.

cheers
KW
by Killer Wolf
Thu Apr 17, 2025 12:41 pm
Forum: Expansion Pack
Topic: (WIP) Police Livery - development paused
Replies: 32
Views: 6154

Re: (WIP) Police Livery

Really... Never noticed this behavior before, distance perhaps. Did a quick look at the Vipers in the default shipdata.plist and they do have the initially_on = no variable set for their Flashers. What then determines when the state of the Flashers changes as there was no condition_script attached ...
by Killer Wolf
Wed Apr 16, 2025 2:34 pm
Forum: Expansion Pack
Topic: (WIP) Police Livery - development paused
Replies: 32
Views: 6154

Re: (WIP) Police Livery

firstly, those liveries look awesome. i also think specific liveries would be good, after all each US state has a different scheme or at least badge. secondly - am i hallucination, cos i could swear vipers used to cruise about w/out flashing lights which would then come on if their alert state chang...