Search found 12 matches

by stimpee
Wed Apr 26, 2006 11:44 pm
Forum: Porting to other platforms
Topic: Oolite on PSP?
Replies: 26
Views: 61568

For a portable OOlite I was thinking more of the GP32 or GP2X. Now THAT is Linux.
by stimpee
Wed Apr 26, 2006 11:29 pm
Forum: Discussion
Topic: oolite elite---->frontier---->first encounters
Replies: 53
Views: 37677

I've been thinking about dipping my toes into the water that is Hardwar but the learning curve seems a bit much and its not as intuitive as some games. Combine that with the fact that there are all these hacks around and youre not sure where to start. It seems that because the Hardwar world is compl...
by stimpee
Tue Apr 25, 2006 12:13 am
Forum: Discussion
Topic: oolite elite---->frontier---->first encounters
Replies: 53
Views: 37677

Ah Hardwar, a game that has also seen a hive of extension activity with the return of one of the original coders and refuses to die.
by stimpee
Tue Apr 25, 2006 12:00 am
Forum: Oolite-PC
Topic: Installing on Win 98.
Replies: 4
Views: 6644

im not sure what the barriers are to getting it working on Win98 but it did remind me of the Windows 98 Kernel Update project over at the MSFN forums. Maybe an install of this plus the unofficial Service Pack will help...
by stimpee
Mon Jan 23, 2006 6:25 pm
Forum: Discussion
Topic: Platform?
Replies: 9
Views: 9789

I have a Mac G4 and a P4 PC so...

but its just Mac so far as the PC version is a bit unstable.
by stimpee
Tue Mar 08, 2005 11:00 pm
Forum: Discussion
Topic: How would you like to appear as a Cameo in OOLite?
Replies: 22
Views: 20777

I'd like to be a person you give a lift to, who then steals your ship and sells you off as a slave... i.e. a very dangerous pickup! :)
by stimpee
Thu Feb 17, 2005 12:37 pm
Forum: Discussion
Topic: Elite Galactic Maps and optimal trading routes
Replies: 61
Views: 53317

no, i think messing around with this changes the foundation of the game. 7LY should be fixed.
by stimpee
Mon Jan 10, 2005 11:57 am
Forum: Suggestion Box
Topic: Work on Multiplayer Now
Replies: 20
Views: 23668

as ive just taken a break over xmas and new year i dont see why giles shouldnt take one soon. having said that, i voted to work on single player for a bit, to iron out the niggles that may popup in 1.40 (and to make the lasers fire from the side a la trad. elite and make it more visible/audible when...
by stimpee
Wed Dec 15, 2004 12:55 pm
Forum: Discussion
Topic: The thrill of victory and the agony of defeat, all in 30 sec
Replies: 5
Views: 5251

Yeah, feeling good about myself, I decided to launch from the station to an Anarchy level 4 system with an empty cargo hold. i proceeded to kick the crap out of everything around and was filling my cargo hold up with loads of stuff. I'd even had "Right on commander!". Exhausted but smug, I...
by stimpee
Wed Dec 08, 2004 11:36 pm
Forum: Discussion
Topic: Elite Galactic Maps and optimal trading routes
Replies: 61
Views: 53317

Yes I think that 7LY's is good and the game play would alter significantly as far as route planning is concerned. If you want more distance, do a fuel scoop!
by stimpee
Tue Dec 07, 2004 7:35 pm
Forum: Discussion
Topic: Elite Galactic Maps and optimal trading routes
Replies: 61
Views: 53317

Thanks for that! I noticed on the map page, there are a few planets linked together which I suppose are the optimal routes for making the most cash but having this in the game is nice. What do the numbers mean?
by stimpee
Mon Dec 06, 2004 11:11 pm
Forum: Discussion
Topic: Elite Galactic Maps and optimal trading routes
Replies: 61
Views: 53317

Elite Galactic Maps and optimal trading routes

Hi, I thought you might like these maps I found on the net today. Written in BBC Basic for RISC OS, using Ian Bell's published data-generation algorithms, all 8 galaxies are there and show routemaps. The lines represent maximum 7.0 light year ranges. There is no link to the actual program used, as i...