Search found 20 matches
- Fri Feb 28, 2014 6:10 pm
- Forum: Expansion Pack
- Topic: WIP: witchdrive/Torus gameplay "fix"
- Replies: 23
- Views: 14387
Re: WIP: witchdrive/Torus gameplay "fix"
It would also affect those NPC pirates who seem to fly continuously using in jectors
- Sun Aug 18, 2013 6:08 pm
- Forum: Suggestion Box
- Topic: Hyperspace tunnel time
- Replies: 8
- Views: 7098
Hyperspace tunnel time
When you jump its seems to be the same time elapses. Is there any way of making the hyperspace tunnel last longer as a function of the jump distance. Ie a 1 ly jump is seven times quicker than a 7 ly jump?
- Sun Aug 11, 2013 8:41 pm
- Forum: Discussion
- Topic: Proposals for Oolite 1.79/1.80, 5 of 5: Shipdata organising
- Replies: 3
- Views: 4833
- Thu Apr 04, 2013 7:00 pm
- Forum: Discussion
- Topic: Rear view frustration/solution
- Replies: 19
- Views: 16322
Re: Rear view frustration/solution
It would be nice to have the option of a turret type control. ship stays still and the cursor moves when on the sides or rear, Know its probably impossible...but I can dream...
- Fri Aug 24, 2012 6:34 pm
- Forum: Discussion
- Topic: [IDEA] Docking Bay Doors?
- Replies: 11
- Views: 3232
Re: [IDEA] Docking Bay Doors?
How about a force field like in start trek. A very thin entity covering the door that would disappear when permission granted. saves an annimation?
- Wed May 09, 2012 9:05 pm
- Forum: Expansion Pack
- Topic: [WIP]Target Tracker OXP(version 0.2 RELASED)
- Replies: 26
- Views: 16782
Re: [WIP]Target Tracker OXP(version 0.2 RELASED)
What would be more useful, and kick me if this already exists and I've missed it - is a way that the ship can match speed, but not direction with another ship. Useful when escorting?
- Thu Jan 12, 2012 7:36 pm
- Forum: Expansion Pack
- Topic: Sugestion for a new Docking AI
- Replies: 27
- Views: 6370
Re: Sugestion for a new Docking AI
I like it as it is. But it would be nice that if stuck a queue the pilot pointed you at the station so you have something to watch whilst you wait.
- Thu Dec 22, 2011 8:56 pm
- Forum: Discussion
- Topic: On what Oolite date did you become Elite?
- Replies: 17
- Views: 4557
Re: On what Oolite date did you become Elite?
Depends if you mean oolite or elite in general. first became elite sometime in june 1986 I think!
- Fri Nov 04, 2011 6:09 pm
- Forum: Discussion
- Topic: Oolite scales (no, honest, read it!)
- Replies: 65
- Views: 18135
Re: Oolite scales (no, honest, read it!)
I'd always assumed that the escape pod was part of the "cockpit" given the time taken from pressing ESC to ejecting. If the escape pod is actually the cockpit, this will give even more room?
- Sat Oct 15, 2011 1:35 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] Coyote's Run Mission
- Replies: 192
- Views: 118155
Re: [RELEASE] Coyote's Run Mission
Have restarted from beginning again - seems to be working now - Thanks anyway
- Fri Oct 14, 2011 7:31 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] Coyote's Run Mission
- Replies: 192
- Views: 118155
Re: [RELEASE] Coyote's Run Mission
No - no message as far as i can remember
- Sun Oct 09, 2011 3:17 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] Coyote's Run Mission
- Replies: 192
- Views: 118155
Re: [RELEASE] Coyote's Run Mission
Have destroyed the first katik anaconda as asked but mission appears stuck?
- Sat Sep 24, 2011 3:23 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] Coyote's Run Mission
- Replies: 192
- Views: 118155
Re: [RELEASE] Coyote's Run Mission
Now I find that i cannot get into witch-space whatever I do. Thinking on - I cannot remember ending up in witch space for a long time. Is there some forgotten option to stop this happening?
Update - works straight away if I use the keys, but not with the joystick?
Update - works straight away if I use the keys, but not with the joystick?
- Thu Sep 22, 2011 5:31 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] Coyote's Run Mission
- Replies: 192
- Views: 118155
Re: [RELEASE] Coyote's Run Mission
Thanks yes it was the extra file
- Sun Sep 18, 2011 5:21 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] Coyote's Run Mission
- Replies: 192
- Views: 118155
Re: [RELEASE] Coyote's Run Mission
Am I missing something here. Start mission says fugitive bearing 000 (I take it this means straight ahead). I take it this is going to be the shiip in the story. Nothing about as far as i can tell no fugitive on scanner?