Search found 2745 matches

by Wildeblood
Tue Jul 01, 2025 10:59 am
Forum: Expansion Pack
Topic: Docked HUDs OXP
Replies: 33
Views: 21218

Re: Docked HUDs OXP

Вот ещё нашёл, дополнение Combat_Simulator v1.1 каким то образом блокирует вывод приветствия внизу экрана. I've just released an update for Combat Simulator, which now hides the HUD if the HUD doesn't support big GUI's. Hiding the HUD does not, however, explain why other OXPs are interfering with a...
by Wildeblood
Tue Jul 01, 2025 10:46 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 78
Views: 61719

Re: Anarchies 2.8 now available

We need EQ_VIDEOPHONE, EQ_CALENDAR, any other excuse to add pictures of pretty girls to Oolite. I thought you'd already done it ! More excuses? Yes, more excuses. I did have a calendar script that rotated the background image on a mission screen after x dayChanged events. I never finished it becaus...
by Wildeblood
Tue Jul 01, 2025 10:32 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 110
Views: 29717

Re: Taxi Galactica v1.0

...Human in-system passengers can just ride in the cockpit. But what if they haven't washed, and smell? Or if they're lobstoids and have not hermetically sealed their exo-skeletal joints? Vagrants can't afford the fare. Lobstoids =/= human. Why, seriously why do you people insist on over-complicati...
by Wildeblood
Tue Jul 01, 2025 10:26 am
Forum: Expansion Pack
Topic: Save file is 216KB!
Replies: 10
Views: 1909

Re: Save file is 216KB!

I've noticed a common cause of savefile bloat for myself is that I like to try out OXPs for a while and then remove them if I decide I didn't like them after all. Is it safe to manually delete keys associated with OXPs that aren't there any more, or is there a risk of ruining the save or causing un...
by Wildeblood
Tue Jul 01, 2025 10:19 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 110
Views: 29717

Re: Taxi Galactica v1.0

Mein Gott! Your penchant for over-complicating things shines like a beacon of turbulent bifurcation in a stream of previously laminar flow. Hello. The fully self-contained passenger cabins (a variation of the escape pod) are for interstellar travellers, and non-human passengers who have specific, in...
by Wildeblood
Tue Jul 01, 2025 10:04 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 78
Views: 61719

Re: Anarchies 2.8 now available

Cholmondely wrote: Tue Jul 01, 2025 7:19 am
... Perhaps we should add some more bogus equipment? A salvaged reversible Galactic Hyperdrive? A salvaged coffee-maker? A salvaged bubble-bath? Salvaged Naval Shields? Salvaged Naval Lasers?
We need EQ_VIDEOPHONE, EQ_CALENDAR, any other excuse to add pictures of pretty girls to Oolite.
by Wildeblood
Mon Jun 30, 2025 10:10 pm
Forum: Discussion
Topic: The official UI overhaul challenge thread
Replies: 4
Views: 8759

Re: The official UI overhaul challenge thread

More playing around and doing some testing. I have gotten a base construction to render windows. They support blending with the background, as you can see. Using this technique, it might even be possible to create movable, fully interactive windows that can have... well, anything, really. Have a lo...
by Wildeblood
Mon Jun 30, 2025 9:44 pm
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 110
Views: 29717

Re: Taxi Galactica v1.0

Cholmondely wrote: Mon Jun 30, 2025 9:46 am
Just stumbled across this: The text display area is 512 units wide, regardless of window size.

Presumably there are height constraints as well.
480 units high, lines of 16 units each. I always thought the display area was a square, 480 wide, too.
by Wildeblood
Mon Jun 30, 2025 9:40 pm
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 110
Views: 29717

Re: Taxi Galactica v1.0

Bicorn wrote: Mon Jun 30, 2025 5:22 pm
I don't suppose the system allows showing destinations in an abbreviated form?
Be specific, please? What is "the system"? What is "destinations"?
by Wildeblood
Mon Jun 30, 2025 9:29 pm
Forum: Discussion
Topic: Main station variety
Replies: 28
Views: 402

Re: Main station variety

Bicorn wrote: Mon Jun 30, 2025 7:48 pm
Hmm, I just docked in a Proto-Coriolis at Beenri and the market lists slaves at 2576980475.5 cr/t. Did a value wrap around?
Does it look like a station from a very old OXP? In any case, try to identify exactly what station from which OXP, and Cholly will fix its market definition.
by Wildeblood
Mon Jun 30, 2025 7:12 pm
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 78
Views: 61719

Re: Anarchies 2.8 now available

There were a number of massive changes in Oolite which transpired with v.1.80 & v.1.82. A number of our more distinguished OXP authors allegedly threw up their hands in disgust and fled into the waiting mandibles of the Witchspace Lobster, to be engulfed. One or two managed to escape torment af...
by Wildeblood
Mon Jun 30, 2025 5:06 pm
Forum: Fiction
Topic: The Numbat Arms Debacle
Replies: 0
Views: 40

The Numbat Arms Debacle

‘QUENDA • QUOKKA • QUOLL’ Or, the ‘Numbat Arms Debacle’. Down at the Numbat Arms hotel, Things weren't going all too well, Some self-selected, But the educated rejected, Their oft-quoted fake Latin spell! "Quenda, quokka, quoll"? Is this fella just trying to troll? That's not a real Latin ...
by Wildeblood
Mon Jun 30, 2025 7:06 am
Forum: Suggestion Box
Topic: How to encourage more developers to be involved
Replies: 14
Views: 259

Re: How to encourage more developers to be involved

1) Might it not be, that with the development of AI, that we could eventually hand over development of Oolite to a more developed AI? - https://bb.oolite.space/viewtopic.php?t=21850 - Qwen's suggestions for modding Oolite - Wildeblood's recent publications of AI derived scripts (Witchbank for just ...
by Wildeblood
Sun Jun 29, 2025 10:38 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 110
Views: 29717

Re: Taxi Galactica v1.0

Do you mean something like this? Noisy_Passengers_0.1.oxz Bryon Arn took yours and transmogrified it into Passenger Comms (3 years after you left?). I re-read that 2014 thread this morning; that was a pleasant trip down memory lane. Thankyou, Cholly, I had wondered why that Noisy Passengers script ...
by Wildeblood
Sun Jun 29, 2025 12:53 am
Forum: Expansion Pack
Topic: Taxi Galactica v1.0
Replies: 110
Views: 29717

Re: Taxi Galactica v1.0

Incidentally, is there an OXP and/or plans for making passengers more active during the trip? Some ideas that come to mind: Making random comments during flight. Making panicked or encouraging comments during dogfights. Grumbling when the ship has been stuck in docking queue for more than 5 minutes...