The commodities yaml is tiny compared to a ship mesh, and should load quickly (and in one go).
What system had you selected?
What browser/version were you using when you experienced the issue?
Are you able to F12 to open the debugger, go to 'console' and see if an error message is present?
Lave & Digebiti
Waterfox: G4.1.2.1 (64-bit) - I try to avoid updating as I always end up in a worse position. Oolite is the only software which reliably improves over time - everything else seems to be a disaster!
I'll install waterfox and play with it a little, but because it's a non-mainstream browser, chances are it's behind the curve on W3C compliance.
I'm targeting the "big four" Chrome, Edge, Safari, and Firefox, because:
1. They have the funding to stay standards compliant and have all the latest features that the game will need to take advantage of
2. They all auto-update, so pretty much guaranteed to be the latest version, except for an astronomically tiny portion of their users
3. They dominate the market in browser use (>99.99%) and are available to anyone who wants to play the game
Having said that, it *could* be a small issue in Waterfox that a quick fix could take care of, so I'll give it a try and see what happens.
I'll install waterfox and play with it a little, but because it's a non-mainstream browser, chances are it's behind the curve on W3C compliance.
I'm targeting the "big four" Chrome, Edge, Safari, and Firefox, because:
1. They have the funding to stay standards compliant and have all the latest features that the game will need to take advantage of
2. They all auto-update, so pretty much guaranteed to be the latest version, except for an astronomically tiny portion of their users
3. They dominate the market in browser use (>99.99%) and are available to anyone who wants to play the game
Having said that, it *could* be a small issue in Waterfox that a quick fix could take care of, so I'll give it a try and see what happens.
Not a sensible use of your time. I use Waterfox, so I'm not going to update it. I also have Safari which I don't use and so am willing to update for you. I only got into Waterfox because Cody intimated to me that it was behind the curve, so to speak!
Well, I am back after several months of working virtually every hour for a gaming studio that taught me a lot.
When I put Obelite on hold, I was running into some planet generation issues, and some WebGL rendering oddness that was puzzling. WebGPU looked like a good solution, for some of these issues, particularly the availability of compute shaders for fast procedural generation. Since then I have performed a few experiments, and I think its time to port to WebGPU. Of course, only Chrome supports WebGPU at this time, but the other browsers and device WebViews are expected to follow suit long before I get done.
Hence I will be creating a WebGPU thread and posting more there.
When I put Obelite on hold, I was running into some planet generation issues, and some WebGL rendering oddness that was puzzling. WebGPU looked like a good solution, for some of these issues, particularly the availability of compute shaders for fast procedural generation. Since then I have performed a few experiments, and I think its time to port to WebGPU. Of course, only Chrome supports WebGPU at this time, but the other browsers and device WebViews are expected to follow suit long before I get done.
Hence I will be creating a WebGPU thread and posting more there.