Bug or Ooniverse physics I need to research?

General discussion for players of Oolite.

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Re: Bug or Ooniverse physics I need to research?

Post by Disembodied »

One thing's for sure, it ain't like dusting crops!
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Re: Bug or Ooniverse physics I need to research?

Post by Commander McLane »

galpet wrote:
How long have you been playing Oolite by the clock?
Jameson's clock starts at 2084004 days my clock reads 2084560 or 556 days.
Look no further than this poll for a (totally unrepresentative) survey.
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Re: Bug or Ooniverse physics I need to research?

Post by drew »

Disembodied wrote:
One thing's for sure, it ain't like dusting crops!
Without precise calculations we could fly right through a star or bounce too close to a Thargoid, and that'd end your trip real quick, wouldn't it? :lol:

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Re: Bug or Ooniverse physics I need to research?

Post by galpet »

drew wrote:
Disembodied wrote:
Alternatively (because from my own personal point of view, which is strictly for the necessities of my own fiction, wherein I need to have time for the characters to be bottled up in) travel through a wormhole does take time – it's just that this is elided in the game.
Agreed, needed by my fiction as well. Too tempting a location to just allow it to last a few seconds. The Dark Wheel set a precident here which I plan on continuing. Weird stuff happens in the wormhole and it may take several minutes/hours to traverse.

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You can't have it both ways! If you get,
several minutes/hours to traverse
, then, I should get, my shield regenerated and weapons cooled.

Taking this to the next level. Why is a galactic hyperjump instantaneous, ie no clock adjustment?
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Re: Bug or Ooniverse physics I need to research?

Post by another_commander »

galpet wrote:
Taking this to the next level. Why is a galactic hyperjump instantaneous, ie no clock adjustment?
Good question, which bears the inevitable next one: How much adjustment is the "correct" one for a galactic jump?
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Re: Bug or Ooniverse physics I need to research?

Post by Disembodied »

galpet wrote:
You can't have it both ways! If you get,
several minutes/hours to traverse
, then, I should get, my shield regenerated and weapons cooled.
No, see above:
Disembodied wrote:
when your ship is inside a wormhole it's effectively a little pocket universe, all to itself. As such, all the energy you take in with you, stays within your ship, because there's literally nowhere else for it to go. It's very important that the ship maintains the same energy gradients coming out of the wormhole as it did going in – otherwise it might find itself being the seed for a very Big Bang indeed ...
Basically, don't shunt large gobs of energy around when you're in a wormhole. True, some people maintain that in doing so, they get to ascend to godhood in the new universe they create – but this is in all likelihood just wishful thinking. Plus, there's every chance that the universe you touch off will have a range of constants that merely results in instantaneous collapse, or an infinitely long, drawn-out phhhtt of a fractional amount of very very cold gas ...
galpet wrote:
Taking this to the next level. Why is a galactic hyperjump instantaneous, ie no clock adjustment?
Read Mutabilis for more info on galactic jumping ...

... as to what might be thought of as a "correct" amount, I vote for 64 days (8 squared).
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Re: Bug or Ooniverse physics I need to research?

Post by Switeck »

I'd say 1 day for Galactic Jumps. They're special, but shouldn't be instantaneous. My concern is any special "around the world" type campaigns that takes the player through multiple galaxy charts would almost certainly have their time limits "broken" if each galactic jump takes 64 days.
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Re: Bug or Ooniverse physics I need to research?

Post by Cody »

64 hours sounds good to me... it's got to take longer than a 6.8ly jump, surely.
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Re: Bug or Ooniverse physics I need to research?

Post by Smivs »

Why? It's quicker to fly to another continent than to travel from one end of the UK to the other by train.
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Re: Bug or Ooniverse physics I need to research?

Post by Switeck »

El Viejo wrote:
64 hours sounds good to me... it's got to take longer than a 6.8ly jump, surely.
A Galactic Hyperjump burns out the specialty drive that does it, and that drive costs hugely more than you'd pay to do a 6.8 LY jump.
By making the jump only take a day, you can go broke quicker than if it takes 64 hours or 64 days. :lol:
In any case, I'd prefer the GH jump takes 64 hours over 64 days. That's more than enough punishment.
Even 1 day jumptime would eliminate most of the viability of doing 8 gal. hyperdrive jumps to emerge in the opposite side of a galactic chart. How far would 8 days (192 hours) "worth" of regular jumps take you?
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Re: Bug or Ooniverse physics I need to research?

Post by Disembodied »

Hours, days, it's all good. I think I meant to say "hours", anyway ... :oops:
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Re: Bug or Ooniverse physics I need to research?

Post by Cholmondely »

galpet wrote: Wed Jun 01, 2011 3:47 pm
I can spend 46 hours in a hyperspace jump, but it's still not enough time for weapons to cool, or shields to regenerate.

Why is this so?

Is there some Ooniverse physics I need to research? OR Heaven forbid, a bug?
Following many answers by the good and great of Oolite, emphasising that time does not pass inside the witchspace tunnel (see above...).

But my ship temperature apparently cools down if I've been sun-skimming...
It's worth noting that should a flare occur whilst scooping fuel, you could be in trouble. Always have a jump preset! Even with the temperature on purple, you can survive if you jump out immediately, as your ship will cool down fast in Witchspace.
Reference: https://wiki.alioth.net/index.php/Solar_Flares
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