(NEW RELEASE) NumericHUDv3.oxp
Posted: Tue May 31, 2011 8:35 am
Edit: UPDATE NumericHUDv3.oxp is now available.
Here it is: NumericHUDv3
Leaving the station
NumericHUDv3 #1 by CommonSenseOTB, on Flickr
Picking a fight
NumericHUDv3 #2 by CommonSenseOTB, on Flickr
Dogfighting
NumericHUDv3 #3 by CommonSenseOTB, on Flickr
The big improvement in number design came about as I was experimenting with the selector drawStatusLight and experimenting with its' dimensions led me to discover that if one dimension was under 4 that you would actually get a grey line drawn instead of the status light. So any hud could use this technique to draw equipment icons, animated crosshairs, custom bar gauges both straight and curved, custom number or letter animations, etc, etc.
The real improvement in NumericHUDv3 comes from keeping the normal readouts just barely visible and not distracting while making them glow/pulse a bright color to draw your attention to the gauges that need to be monitored closely. This concept works quite nicely, particularily during combat when your attention is focused on killing or being killed rather than the gauges and NumericHUDv3 is now quite close to what I had originally envisioned for a numeric hud display when I first set out to make version 1 over 10 months ago.
Enjoy yourselves and have fun with this product!
Download link:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
==========================================
Edit: UPDATE NumericHUDv2.1.oxp is now available.
Now with a redesigned crosshair and a few minor script tweaks.
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
Playtest results and comments are welcome.
Have fun with this!
Cheers!
==========================================
Edit: (NEW RELEASE)NumericHUDv2.oxp is now available.
NumericHUDv2 #1 by CommonSenseOTB, on Flickr
NumericHUDv2 #2 by CommonSenseOTB, on Flickr
NumericHUDv2 #3 by CommonSenseOTB, on Flickr
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
Playtest results and comments are welcome.
Have fun with this!
Cheers!
==========================================
Edit: UPDATE NUMERIC HUDv1.3.2.oxp(bugfixed)is now available.
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
==========================================
Edit: UPDATE NUMERIC HUDv1.3.1.oxp(bugfixed)is now available.
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
==========================================
Edit: UPDATE NUMERIC HUDv1.3.oxp is now available.
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
Notable New Features:
Morphing gauge swapout triggered by alert conditions.
Basic escape pod hud.
Full details on the readme. Have fun!
==========================================
Edit:UPDATE NUMERIC HUDv1.2.1.oxp bugfixed now available.
Edit:UPDATE NUMERIC HUDv1.2.oxp now available.
Happy Canada Day!!
I bring you fireworks!
NumericHudv1.2#1 by CommonSenseOTB, on Flickr
NumericHudv1.2#2 by CommonSenseOTB, on Flickr
NumericHudv1.2#3 by CommonSenseOTB, on Flickr
NumericHudv1.2#4 by CommonSenseOTB, on Flickr
Now available for download: NUMERIC HUDv1.2.oxp
New features: animated adjustable crosshair and shield/energy warning lights.
For the past 2 weeks I've been tinkering away to get this to work and I have found a practical limit to how much can be put in a hud.plist with "equipment_required" before the fps slowdown becomes noticeable(on my slow machine that is). The animated adjustable crosshair is a result of reworking my hud.plist additions down as low as I can and still get most of what I wanted. The only other way out would have been to have a separate hud for each crosshair position and I don't want to do it that way because it will prevent some future expansions that would need to go that route. As a result there is a little bit of slowdown from the crosshair. If it is a concern just use the old version 1.1 instead.
Have fun with this and let me know what you think. I believe a crosshair position of 5 or 6 forward and aft works pretty good on a stock Cobra MkIII. Your personal ship will be trial and error.
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
Now time for a long weekend break. See yah!
Edit:END OF UPDATE
------------------------------------------------------------------------------------
------------------------------------------------------------------------------------
May 29,2011 I pulled another all-nighter and had another eureka moment and this time I practically solved the other types of HUD gauges as the solution will use similar methods and again it is quite obvious and I should have seen it.
The better news is that a feature request for a bugfix has been put in to allow/fix equipment required to be used on the Legends section of the hud.plist.
Do you know what this means?(Docs voice in BACK TO THE FUTURE)
It means that the huds I'm going to make might be obsolete in a few months as will likely alot of other huds. Regardless of that some of the techniques will be directly useable for the new version huds that will be allowable so I will make the foundation for that and it will speed the whole process up anyway!
So, I have on a standard hud a working numeric gauge. It's not bad and the earliest it could have been made would have been when javascipt first started to be used in oolite oxp's. It needs both hud.plist and script refinement(can be improved).
I will not post any pictures or a hud until I refine it and have a full hud for you to test. Might release a needle(analogue)type gauge hud at the same time we'll see.
What I need from all interested people is their input on numeric huds. Size/placement of gauges, which gauges should/shouldn't be numeric, percent or unit gauges prefered(good example is shields), other features/uses for numeric gauges/huds and all your comments and ideas about them. What do you want? Let me know so when the gauge is ready I know what to do with it and/or I'll come up with what ever seems workably decent.
Oolite HUDS will never be the same again!!!
Here it is: NumericHUDv3
Leaving the station
NumericHUDv3 #1 by CommonSenseOTB, on Flickr
Picking a fight
NumericHUDv3 #2 by CommonSenseOTB, on Flickr
Dogfighting
NumericHUDv3 #3 by CommonSenseOTB, on Flickr
The big improvement in number design came about as I was experimenting with the selector drawStatusLight and experimenting with its' dimensions led me to discover that if one dimension was under 4 that you would actually get a grey line drawn instead of the status light. So any hud could use this technique to draw equipment icons, animated crosshairs, custom bar gauges both straight and curved, custom number or letter animations, etc, etc.
The real improvement in NumericHUDv3 comes from keeping the normal readouts just barely visible and not distracting while making them glow/pulse a bright color to draw your attention to the gauges that need to be monitored closely. This concept works quite nicely, particularily during combat when your attention is focused on killing or being killed rather than the gauges and NumericHUDv3 is now quite close to what I had originally envisioned for a numeric hud display when I first set out to make version 1 over 10 months ago.
Enjoy yourselves and have fun with this product!
Download link:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
==========================================
Edit: UPDATE NumericHUDv2.1.oxp is now available.
Now with a redesigned crosshair and a few minor script tweaks.
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
Playtest results and comments are welcome.
Have fun with this!
Cheers!
==========================================
Edit: (NEW RELEASE)NumericHUDv2.oxp is now available.
NumericHUDv2 #1 by CommonSenseOTB, on Flickr
NumericHUDv2 #2 by CommonSenseOTB, on Flickr
NumericHUDv2 #3 by CommonSenseOTB, on Flickr
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
Playtest results and comments are welcome.
Have fun with this!
Cheers!
==========================================
Edit: UPDATE NUMERIC HUDv1.3.2.oxp(bugfixed)is now available.
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
==========================================
Edit: UPDATE NUMERIC HUDv1.3.1.oxp(bugfixed)is now available.
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
==========================================
Edit: UPDATE NUMERIC HUDv1.3.oxp is now available.
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
Notable New Features:
Morphing gauge swapout triggered by alert conditions.
Basic escape pod hud.
Full details on the readme. Have fun!
==========================================
Edit:UPDATE NUMERIC HUDv1.2.1.oxp bugfixed now available.
Edit:UPDATE NUMERIC HUDv1.2.oxp now available.
Happy Canada Day!!
I bring you fireworks!
NumericHudv1.2#1 by CommonSenseOTB, on Flickr
NumericHudv1.2#2 by CommonSenseOTB, on Flickr
NumericHudv1.2#3 by CommonSenseOTB, on Flickr
NumericHudv1.2#4 by CommonSenseOTB, on Flickr
Now available for download: NUMERIC HUDv1.2.oxp
New features: animated adjustable crosshair and shield/energy warning lights.
For the past 2 weeks I've been tinkering away to get this to work and I have found a practical limit to how much can be put in a hud.plist with "equipment_required" before the fps slowdown becomes noticeable(on my slow machine that is). The animated adjustable crosshair is a result of reworking my hud.plist additions down as low as I can and still get most of what I wanted. The only other way out would have been to have a separate hud for each crosshair position and I don't want to do it that way because it will prevent some future expansions that would need to go that route. As a result there is a little bit of slowdown from the crosshair. If it is a concern just use the old version 1.1 instead.
Have fun with this and let me know what you think. I believe a crosshair position of 5 or 6 forward and aft works pretty good on a stock Cobra MkIII. Your personal ship will be trial and error.
Download here:
http://wiki.alioth.net/index.php/Numeric_Style_HUDs
Now time for a long weekend break. See yah!
Edit:END OF UPDATE
------------------------------------------------------------------------------------
------------------------------------------------------------------------------------
May 29,2011 I pulled another all-nighter and had another eureka moment and this time I practically solved the other types of HUD gauges as the solution will use similar methods and again it is quite obvious and I should have seen it.
The better news is that a feature request for a bugfix has been put in to allow/fix equipment required to be used on the Legends section of the hud.plist.
Do you know what this means?(Docs voice in BACK TO THE FUTURE)
It means that the huds I'm going to make might be obsolete in a few months as will likely alot of other huds. Regardless of that some of the techniques will be directly useable for the new version huds that will be allowable so I will make the foundation for that and it will speed the whole process up anyway!
So, I have on a standard hud a working numeric gauge. It's not bad and the earliest it could have been made would have been when javascipt first started to be used in oolite oxp's. It needs both hud.plist and script refinement(can be improved).
I will not post any pictures or a hud until I refine it and have a full hud for you to test. Might release a needle(analogue)type gauge hud at the same time we'll see.
What I need from all interested people is their input on numeric huds. Size/placement of gauges, which gauges should/shouldn't be numeric, percent or unit gauges prefered(good example is shields), other features/uses for numeric gauges/huds and all your comments and ideas about them. What do you want? Let me know so when the gauge is ready I know what to do with it and/or I'll come up with what ever seems workably decent.
Oolite HUDS will never be the same again!!!