Page 1 of 1

What's The Deal?

Posted: Wed May 25, 2011 1:01 am
by mandoman
What's the deal with Oolite telling me off because I jumped out of a system who's Sun was going nova, instead of suicidally staying to transport people off of the Space Station??? For one thing, I'm a bounty hunter flying around in an Asp Mark II, with practically no extra room for anyone but me. For another thing, where does a question of morals/ethics come into play in a game that has pirates/offenders/outlaws, that attack any and every ship in site, or a game where the Galcops destroy you if your finger slips for a fraction of a second, and hits the fire button instead of the S key when flying towards the Space Station Buoy. I have been enjoying this game, but I must admit that it's a bit irritating getting chewed out by someone's software because I didn't risk my virtual life the way HE/SHE thinks I should. I'm betting I'm not the only person to flee a system going nova, without first ambling into the local Space Station to see if they need any help. Shouldn't they have left years before? They wouldn't even HAVE a Space Station if they didn't have the technology capable of detecting the build up to a nova, months, if not YEARS ahead of time. Ok, end of rant. I feel better now. :mrgreen:

Re: What's The Deal?

Posted: Wed May 25, 2011 8:27 am
by Disembodied
To be fair, it's a result of a collision between the original game (in which, I think, it was impossible to leave the Nova system without visiting the main station in your Cobra III) and a bunch of OXPs which potentially alter that situation. Anyway, I'm sure you can live with the consequences of your actions, and won't be haunted for the rest of your days by the guilt, the awful, terrible guilt ... not to mention the tormented souls of all those poor, innocent people you callously left behind. If you find yourself somewhere in the cold blackness between the stars, and you hear a tap-tap-tap on the airlock: don't open it! :twisted:

Re: What's The Deal?

Posted: Wed May 25, 2011 8:41 am
by Commander McLane
And staying wouldn't have been suicidal.

Instead it would've helped you to successfully complete one of Oolite's built-in missions, which was inherited from Elite, the game Oolite is recreating.

As it is now, you have probably also completed it, just not successfully.

Re: What's The Deal?

Posted: Wed May 25, 2011 9:13 am
by ClymAngus
If the solution to the problem vexes you; then Kirk it and try again.

Re: What's The Deal?

Posted: Wed May 25, 2011 1:00 pm
by mandoman
Disembodied wrote:
To be fair, it's a result of a collision between the original game (in which, I think, it was impossible to leave the Nova system without visiting the main station in your Cobra III) and a bunch of OXPs which potentially alter that situation. Anyway, I'm sure you can live with the consequences of your actions, and won't be haunted for the rest of your days by the guilt, the awful, terrible guilt ... not to mention the tormented souls of all those poor, innocent people you callously left behind. If you find yourself somewhere in the cold blackness between the stars, and you hear a tap-tap-tap on the airlock: don't open it! :twisted:
***LOL*** :lol:

All is well. I'm just a heartless bounty hunter anyway. 8)

I don't know how to Kirk it. How would you go about doing that? :)

Re: What's The Deal?

Posted: Wed May 25, 2011 6:52 pm
by Commander McLane
mandoman wrote:
I don't know how to Kirk it. How would you go about doing that? :)
Delete the lines

Code: Select all

		<key>mission_nova</key>
		<string>NOVA_HERO</string>
from your save file. If you don't want to get into the next system going nova right away, delete also the following two lines (the counter mission_novacount and its value).

And in order to restore the system that went nova during your first attempt, you also have to delete some lines of the local_planetinfo_overrides directory. They look like the lines below:

Code: Select all

		<key>3 24</key>
		<dict>
			<key>market</key>
			<string>none</string>
			<key>sun_gone_nova</key>
			<string>YES</string>
		</dict>
The key is the presence of sun_gone_nova. The second number in the first line will be different for you. It's the planet number of the system where the mission happened to you. (First number is the galaxy number.)

Re: What's The Deal?

Posted: Thu May 26, 2011 3:23 am
by mandoman
Delete the lines

Code: Select all

		<key>mission_nova</key>
		<string>NOVA_HERO</string>
from your save file. If you don't want to get into the next system going nova right away, delete also the following two lines (the counter mission_novacount and its value).

And in order to restore the system that went nova during your first attempt, you also have to delete some lines of the local_planetinfo_overrides directory. They look like the lines below:

Code: Select all

		<key>3 24</key>
		<dict>
			<key>market</key>
			<string>none</string>
			<key>sun_gone_nova</key>
			<string>YES</string>
		</dict>
The key is the presence of sun_gone_nova. The second number in the first line will be different for you. It's the planet number of the system where the mission happened to you. (First number is the galaxy number.)[/quote]

Thanks. That's good stuff to learn. Did you have a hand in writing some of the programs for this game? If so, I thank you. :)

Re: What's The Deal?

Posted: Thu May 26, 2011 6:18 am
by Rxke
:!: :!: :!:

In windows: Don't use Word or Notepad to alter your savefile, though! It'll cause problems.

notepad+ (free download) is okay, from what I've heard.

Re: What's The Deal?

Posted: Thu May 26, 2011 4:27 pm
by mandoman
Good to know that, though I play it on my laptop on which I have Ubuntu. All I have is Text Editor, which is also a free download, and I have used it with everything concerning those type of documents with no trouble. I was thinking of trying it on one of my Windows machines, though, so I'll remember your warning. Thanks.