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Xeikil V2

Posted: Sun May 15, 2011 7:31 pm
by Staer9
All is now working and it is ready for release.

Version 2 features fully working shaders 24 pirate variants with 8 different paint jobs varying in equipment, A player variant (which at the moment is purple but you can make it whatever colour you want) and a Galcop intercepter variant.

If you purchased a Xeikil in version 1.1 or 1.2 you can still use that save file with this oxp, the materials also work on shader disabled machines so you can still see the hull lights.

Wiki page is here: [EliteWiki] http://wiki.alioth.net/index.php/Xeikil

download here: http://www.box.net/shared/uhvpjlreht

Re: Xeikil V2

Posted: Mon May 16, 2011 11:07 am
by maik
Added it to the WIP section of the [wiki]OXP List[/wiki]

Re: Xeikil V2

Posted: Mon May 16, 2011 11:30 am
by Staer9
maik wrote:
Added it to the WIP section of the [EliteWiki] OXP List
It is not a WIP it is a release

Re: Xeikil V2

Posted: Mon May 16, 2011 1:18 pm
by maik
Sorry, misunderstood the bit about some script not working yet--will correct it right away!

Re: Xeikil V2

Posted: Tue May 17, 2011 7:23 am
by Staer9
I may have finished editing it as you were typing, at first there was a problem, but when I fixed it there were no replies so instead of posting again I edited it, I guess you were writing a reply.

Re: Xeikil V2

Posted: Tue May 17, 2011 7:37 am
by maik
[wiki]OXP List[/wiki] entry updated as well. As you have a wiki account you can change it yourself, too ;-)

Re: Xeikil V2

Posted: Sun May 22, 2011 2:54 am
by CommonSenseOTB
Nice lobster, I mean ship. I see a theme happening. Exoskeletal aliens from the rogue sunless planet in interstellar space. They get mad and make the thargoids look like chicken thursday. Great job, really! :)