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mmog
Posted: Thu Apr 28, 2011 4:45 pm
by commander clone
Re: mmog
Posted: Thu Apr 28, 2011 5:29 pm
by Mauiby de Fug
Re: mmog
Posted: Thu Apr 28, 2011 7:16 pm
by Switeck
And...no. I've seen what MMO's are like. Sometimes seems to bring out the worst in people.
http://www.penny-arcade.com/comic/2004/03/19/
Re: mmog
Posted: Thu Apr 28, 2011 7:18 pm
by Commander McLane
Still, don't forget your good manners, Mauiby.
@ commander clone: Hi Commander, and welcome to the friendliest board this side of Riedquat!
As for your question, please take the time to follow the link provided by Mauiby de Fug and read through the thread. The (very) short form is: if you're a programmer and want to write it yourself, you're welcome.
Re: mmog
Posted: Thu Apr 28, 2011 10:57 pm
by Cmdr Wyvern
Ditto the comic.
I tried Eve, and left it in three days. Too many powertrippers with anger management issues thinking they were entitled to my little share of the universe, or something. Meh. Could care less about it now. Mmos
never again.
You know how Boyracers are a rarely encountered, mostly harmless, bigmouthed nuisance? Imagine a Boyracer piloting an iron assed Cadeceus. Now imagine that's all you encounter, and all you have is a startup, badly equipped Cobra. There's your mmo.
But if you want to code it, go for it. Nothing stopping you.
Re: mmog
Posted: Fri Apr 29, 2011 11:21 am
by Mauiby de Fug
Commander McLane wrote:Still, don't forget your good manners, Mauiby.
@ commander clone: Hi Commander, and welcome to the friendliest board this side of Riedquat!
As for your question, please take the time to follow the link provided by Mauiby de Fug and read through the thread. The (very) short form is: if you're a programmer and want to write it yourself, you're welcome.
Ooh, wow! I didn't even notice the post count! And that would have been my first opportunity to use the greeting too...
To commander clone: a belated welcome to the forum! Feel free to ask any questions you want. Some will have been asked before, in which case someone'll point you to the relevant link; otherwise you'll find umpteen friendly people willing to help you out and answer them. 'Tis a very welcoming and friendly community here!
Re: mmog
Posted: Fri Apr 29, 2011 12:31 pm
by Ganelon
One of the big problems to a multiplayer Oolite is that so many of us are very fond of customising "our own Ooniverse" via our choices of OXPs. Other than maybe some of the eye candy, that wouldn't be very workable with a multiplayer version. Everybody would have to have the same ships and political systems and additional options installed (where said options actually affect gameplay, at least).
The many community written Oolite expansion packs are maybe one of the things that most set Oolite apart from other space games. The other thing is that the main game code is very concise and well written, and it's open source. Oolite would probably have to quit being open source to go multiplayer or the hacks and cheats would just be ridiculous in a very short period of time.
I like it as a single player game, myself. I could go play something else if I wanted a multiplayer game. Other than maybe chat, I can't think of much I'd want that a multiplayer version would have. Chat is easy enough to manage already, if one doesn't mind running the game in a window, or running a second machine.
Re: mmog
Posted: Fri Apr 29, 2011 6:19 pm
by Yah-Ta-Hey
If you look at the game... it has in a way become a multi player game with the addition of the personalities .oxp.
Yes, I know this is a stretch but I like the idea of being able to meet the others in my ooniverse, even though they respond in a canned fashion. I look forward to personalities 2, 3, 4, as more players want to join up and explore their options.
Yah-Ta-Hey
Re: mmog
Posted: Tue May 03, 2011 4:25 pm
by ClymAngus
I think I've said this before (probably several times, my memory these days is not what it used to be) but......
Oolite is a MMOG but in the vein of PGC rather than "a stage of many players". Simplistic MMOG's rely on the paid to host, the money for service principle. This leads to the problem of longevity. If everyone collects in one place (to keep saves relevant and relative, at the very least) then there is an essential cost value in keeping that service up and running. Moreover there is profit to be made by threatening (all be it silently) the removal of that service.
Sure, you have the entire issue of social interaction as has been mentioned above. That said we are going through a period of digital world die off at the moment. This has fairly serious sociological and psychological effects on the players;
1) Zeroed investment.
2) Destruction of social systems.
3) Removal of perceived power and status.
PGC games are resistant to this by the very fact that they do not have a shared playing arena, BUT by adjusting content; each player can still alter other users game. More over, each player/makers content is duplicated MANY times making it less vulnerable to the haphazard 404's of the internet. (information die back; a topic which is studied too little for my liking).
Sure, you will find private servers for players of many, many (usually cracked and defunct) game systems. At best these are system limited and server lag dependent, at worse sporadic and hack traps. In the end this comes down to what you want from your game.
There are many places on the internet where you can pit your wits against a spoiled 12 year old.
To make a game, where your efforts are rated by how many other people appreciate your work? Now that is an accolade (to my mind) more real (as much as it can be in a virtual world) longer lasting and more easily retained.
Think of this as more little big planet, than EVE.
Re: mmog
Posted: Tue May 03, 2011 5:17 pm
by CheeseRedux
Cmdr Wyvern wrote:I tried Eve, and left it in three days. Too many powertrippers with anger management issues thinking they were entitled to my little share of the universe, or something. Meh. Could care less about it now. Mmos
never again.
Whenever someone mentions EVE, I'm reminded of
this story.
I've no clue if it's true or not, and I really don't care. It's entertaining, and gives some insight into how these things work.