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criminal cargopods

Posted: Thu Apr 21, 2011 8:59 pm
by Commander McLane
I just found the last offender for producing unscoopable, criminal cargopods (at least the last on my system). It's the nubarrel from aegidian-special.oxp. I had inserted the explicit scan_class CLASS_CARGO in all shipdata from Cargo&Wrecks.oxp and Pods.oxp, but still got a criminal cargopod every once in a while. Turns out I had missed the nubarrel.

Cargopods need their scan_class explicitely set if they're spawned by script. If generated normally they get the correct scan_class from the engine.

Re: criminal cargopods

Posted: Thu Apr 21, 2011 9:26 pm
by Eric Walch
Commander McLane wrote:
....Turns out I had missed the nubarrel.
That should be fixed long ago. From the readMe:
History:
v 1.2 Moved Energy unit from standard to optional equipment because some Oolite versions handled it wrong.
v 1.1 Added cargo class to the container so it will work properly with Oolite 1.70+
v 1.0 original release

Re: criminal cargopods

Posted: Thu Apr 21, 2011 11:13 pm
by Commander McLane
Eric Walch wrote:
Commander McLane wrote:
....Turns out I had missed the nubarrel.
That should be fixed long ago. From the readMe:
History:
v 1.2 Moved Energy unit from standard to optional equipment because some Oolite versions handled it wrong.
v 1.1 Added cargo class to the container so it will work properly with Oolite 1.70+
v 1.0 original release
Which probably means that I'm still using v 1.0. :oops: