Misjump Inducer v0.2 OXP!

Discussion and information relevant to creating special missions, new ships, skins etc.

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Switeck
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Re: Misjump Inducer v0.2 OXP!

Post by Switeck »

Yes, it does...
"Requires v1.75 or later of Oolite. It will not run on older versions!"
It won't work on v1.74 and earlier for technical reasons -- the manual activation key for equipment was only added in v1.75.

There is no requires.plist to remove. :P

Please test it (again?) from the download link above.
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Rese249er
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Re: Misjump Inducer v0.2 OXP!

Post by Rese249er »

Ooooh... Derp. Done.
Got all turned around, lost my nav connection... Where am I now?
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Cholmondely
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Re: Misjump Inducer v0.2 OXP!

Post by Cholmondely »

Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Cholmondely
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Re: Misjump Inducer v0.2 OXP!

Post by Cholmondely »

Switeck wrote: Sat Apr 02, 2011 10:34 pm
Misjump Inducer v0.2

...Because sometimes you WANT to go fight Thargoids but are too lazy to use the normal player-inducing misjump method to do it. :lol:


Misjump Inducer is On/Off activation equipment to cause misjumps (or not) on demand.
It costs 1000 credits and is available at all systems TL 10+.

This equipment is designed to work both with NPC ship wormholes and regular player hyperspace jumps.

Once fitted, the Misjump Inducer can be activated/deactivated using the new v1.75 activation method. (N and Shift+N)

This equipment is NOT infallible! Unstable wormholes, random Thargoid ambushes (which use a very powerful field generator to collapse the wormhole tunnel), and/or other equipment may overpower Misjump Inducer!

History:
v0.3
MODE shows current status of misjumps...
v0.2
Now requiring both Scanner Targeting Enhancement and Wormhole Scanner equipment to be functional to buy and use the Misjump Inducer. This is done for game balance (to avoid making it too cheap) and for in-universe explanation on how the equipment works.
v0.1
Basic but functional. Incorrectly implies that it will run on v1.74 -- it won't! It also requires v1.75 and later!
I've now used this (June 2014 version) a half-dozen times to misjump between Lazaso and Zaenza in the Steel Halo Region in G5.

No problems.

But I've yet to encounter unstable wormholes or random Thargoid ambushes!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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