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[RELEASE] Fer-de-lance Third Generation

Posted: Thu Mar 31, 2011 6:29 pm
by UK_Eliter
Dear all

I think I've squashed most of the most serious bugs in the development versions of this OXP. So here is version '1.0'! The OXP adds various new Fer-de-lance models for both players and NPCs. One version of the ship is quite uber (and even the cheapest model is, in good Fer-de-lance tradition, expensive). There's a pdf document inside the download the gives details of the ships. Also included are two save files and a script which you can use to make various Fer-de-lances appear outside the station upon launching. To do that, rename the script file by removing its starting tilde (the '~'), i.e. rename it so that the name is (aside from the file extension) 'script'.

Download location: http://www.box.net/shared/moreq536ht

Screenshots are below.

Thanks to all who helped with this OXP.

Enjoy!

[EDIT: Er, fixed ANOTHER bug - a bug in (only) version 1.2. :oops: :roll: Sorry. The fixed version - version 1.21 - is at the same download location. I've done some tweaks, too. .]

Screenshots and statistics

Posted: Thu Mar 31, 2011 10:19 pm
by UK_Eliter
The '3G' model:

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The '3G+' model:

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The '3G+(t)' model (which has two turrets):

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Another one of the 3G+(t):

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A 3G+(t) fighting a 3G:

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Finally, and in not-very-good-resolution, the stats (note that only the '3G' models are provided by this OXP):

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EDIT: a few more screenshots (two of them using the lovely 'fireworks' oxp), if I may:

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Re: OXP RELEASE: Fer-de-lance Third Generation

Posted: Fri Apr 01, 2011 8:48 am
by Griff
looks great! Really neat idea to have a subtle hint of old school wireframe in the darker textured one! :) looks like it's a tough one too with those turrets!
Have you thought about using Oolite 'materials' to add some glow effects? That purple one looks perfect for adding some classy neon under lighting!

Re: OXP RELEASE: Fer-de-lance Third Generation

Posted: Fri Apr 01, 2011 9:50 am
by UK_Eliter
Dear Griff

Thanks!

As to the glow (/'materials' - that's to do with 'maps', right?) on the pink one: yes, that sounds great; but I've already spent a lot of time learning (er, up to a point) how to do graphics and code. . . Is it easy to do?

Re: OXP RELEASE: Fer-de-lance Third Generation

Posted: Fri Apr 01, 2011 10:07 am
by Smivs
Have you had a look at my texture Tutorial? It explains how to make emission_maps to give you glows and other lighting effects...it's really quite easy.

Re: OXP RELEASE: Fer-de-lance Third Generation

Posted: Fri Apr 01, 2011 11:00 am
by UK_Eliter
Thanks, Smivs - I'll have a look.

Re: [RELEASE] Fer-de-lance Third Generation

Posted: Sun Apr 10, 2011 2:51 am
by UK_Eliter
There's a new version online (http://www.box.net/shared/moreq536ht). I've fixed a bug, performed a few tweaks, and, with Smivs's help, improved the graphics a bit. (In fact, Smivs was keen to do more than I ended up implementing!).

I presume I can get this OXP on the official list (http://wiki.alioth.net/index.php/OXP_List). Probably there are instructions somewhere . .

Moderators: should we delete the following thread, now that we have the present one? https://bb.oolite.space/viewtopic.php?f=4&t=9415

Cheers.

Re: [RELEASE] Fer-de-lance Third Generation

Posted: Sun Apr 10, 2011 8:52 am
by Smivs
UK_Eliter wrote:

I presume I can get this OXP on the official list (http://wiki.alioth.net/index.php/OXP_List).
Consider it done :D

Re: [RELEASE] Fer-de-lance Third Generation

Posted: Sun Apr 10, 2011 2:22 pm
by UK_Eliter
Fame! Downloads!

Er, this is not a spam-bot, honestly. It is just me being pleased about the 'launch' of my ships.

Great. Thanks, Smivs.

I hope that players like flying the ships. I put some effort into balancing uber-icity with game balance.