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Pylon Icons
Posted: Wed Mar 30, 2011 2:57 pm
by Smivs
Following discussions on
another thread, I thought it might help others to know how i work-out and design the Icons for the missile/mine pylons.
These graphics are based on a 5x7 grid, and the pairs of numbers used are the x/y co-ordinates on this grid.
The convention is to start in the top-right corner and go round clockwise, so for a simple rectangle, you would use:-
Code: Select all
{
"EQ_YOUR_RECTANGULAR_DEVICE" =
(
2, 3,
2, -3,
-2, -3,
-2, 3,
2, 3
);
}
in the 'descriptions.plist' within Config.
The 'G' used for my GalDrivePod looks like this:-
Code: Select all
{
"EQ_GAL_DRIVE_MINE" =
(
0, 1,
0, 0,
1, 0,
1, -1,
-1, -1,
-1, 2,
2, 2,
2, 3,
-2, 3,
-2, -2,
2, -2,
2, 1
);
}
Hope this is of some help.
Re: Pylon Icons
Posted: Wed Mar 30, 2011 5:58 pm
by DGill
Smivs wrote:Hope this is of some help.
Thank you! its been driving me nuts trying to figure it out
Re: Pylon Icons
Posted: Wed Mar 30, 2011 6:05 pm
by Okti
Thanks Smivs,
I will be using this information. But it will be nice to have an image file with certain atributes set in the further releases
Re: Pylon Icons
Posted: Wed Mar 30, 2011 11:53 pm
by Kaks
And from 1.74 you don't have to limit yourself to integers anymore: 1,1.3 is
miles apart from 1,1!
Re: Pylon Icons
Posted: Thu Mar 31, 2011 8:01 am
by Smivs
Kaks wrote:And from 1.74 you don't have to limit yourself to integers anymore: 1,1.3 is
miles apart from 1,1!
Oooo! Now I didn't know that. Very useful.
Re: Pylon Icons
Posted: Thu Mar 31, 2011 7:38 pm
by JensAyton
If you use small values, make sure to test with a small window.
Re: Pylon Icons
Posted: Thu Mar 31, 2011 7:52 pm
by Eldon
Also beware of the yellow border from having the icon selected.
I had a few months off oolite and when I came back I'd forgotten what I'd loaded my pylons with, so I played arround a little and came up with these. Any guesses?
Re: Pylon Icons
Posted: Fri Apr 01, 2011 1:28 pm
by TGHC
Eldon wrote:I had a few months off oolite and when I came back I'd forgotten what I'd loaded my pylons with
I guess with so many more pylon options these days, and the "wireframe" style of the icons, perhaps the F5 screen should show what is loaded, it shows everything else.
Re: Pylon Icons
Posted: Fri Apr 01, 2011 2:12 pm
by Disembodied
Eldon wrote:Also beware of the yellow border from having the icon selected.
I had a few months off oolite and when I came back I'd forgotten what I'd loaded my pylons with, so I played arround a little and came up with these. Any guesses?
Repair bots, fuel tank, er ... and a mine and a missile of exotic functionality. Q-bomb and cascade missile, perhaps?
Re: Pylon Icons
Posted: Fri Apr 01, 2011 3:31 pm
by Thargoid
Can you post or PM me the co-ord list for the repair bots one?
With your permission I'd like to include it in the OXP as the default icon for them, it's nice.
Re: Pylon Icons
Posted: Fri Apr 01, 2011 3:58 pm
by Zireael
Eldon wrote:Also beware of the yellow border from having the icon selected.
I had a few months off oolite and when I came back I'd forgotten what I'd loaded my pylons with, so I played arround a little and came up with these. Any guesses?
Repair bots, fuel tank, Q-bomb and some sort of an awful missile...
By the way, I love the icons, any chance of making them official for the relevant OXPs?
Re: Pylon Icons
Posted: Fri Apr 01, 2011 6:53 pm
by Commander McLane
IIRC from another thread, the last two are the ETT Homing Beacon and Torpedo, respectively.
Re: Pylon Icons
Posted: Fri Apr 01, 2011 7:57 pm
by Eldon
Between you, you've got them all
repair bots, fuel tank, ETT Homing Beacon and Torpedo.
co-ords for the mine and missile can be found
here, and I've sent Thargoid, a PM for repair bots, which just leaves the fuel tank:
Code: Select all
{
// icons for the hud
"EQ_FUELTANK_MINE" =
(
0.0, 3.0,
0.2, 2.9,
1.0, 2.0,
1.7, 1.0,
2.0, 0.0,
2.0,-1.0,
1.8,-1.8,
1.4,-2.4,
0.8,-2.8,
0.0,-3.0,
-0.8,-2.8,
-1.4,-2.4,
-1.8,-1.8,
-2.0,-1.0,
-2.0, 0.0,
-1.7, 1.0,
-1.0, 2.0,
-0.2, 2.9,
0.0, 3.0,
0.3, 1.3,
0.9, 1.0,
0.9, 0.4,
0.3,-0.1,
0.3,-0.3,
0.9,-0.8,
0.9,-1.4,
0.3,-1.7,
-0.7,-1.7,
-0.7,-1.3,
0.3,-1.2,
0.3,-0.9,
-0.5,-0.4,
-0.5, 0.0,
0.3, 0.5,
0.3, 0.8,
-0.7, 1.0,
-0.7, 1.3,
0.3, 1.3
)
}
Re: Pylon Icons
Posted: Sat Apr 02, 2011 6:47 pm
by Kaks
Impressive stuff!
Icons: not just for polygons anymore!
Re: Pylon Icons
Posted: Sat Apr 02, 2011 9:52 pm
by JensAyton
Eldon wrote:which just leaves the fuel tank
You know, you can use multiple contours. It’s easier and less likely to look glitchy.
Code: Select all
(
(
// Outer drop shape
0.0, 3.0,
1.0, 2.0,
1.7, 1.0,
2.0, 0.0,
2.0,-1.0,
1.8,-1.8,
1.4,-2.4,
0.8,-2.8,
0.0,-3.0,
-0.8,-2.8,
-1.4,-2.4,
-1.8,-1.8,
-2.0,-1.0,
-2.0, 0.0,
-1.7, 1.0,
-1.0, 2.0
),
(
// Inner 3 (?)
0.3, 1.3,
0.9, 1.0,
0.9, 0.4,
0.3,-0.1,
0.3,-0.3,
0.9,-0.8,
0.9,-1.4,
0.3,-1.7,
-0.7,-1.7,
-0.7,-1.3,
0.3,-1.2,
0.3,-0.9,
-0.5,-0.4,
-0.5, 0.0,
0.3, 0.5,
0.3, 0.8,
-0.7, 1.0,
-0.7, 1.3,
0.3, 1.3
)
);