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Griffs Shipset All In 1, cobra1_redux weirdness.

Posted: Tue Mar 22, 2011 10:54 pm
by NorthenderPNE
I'm using Griffs Shipset All In 1, which i thought would override all default ships. But on a couple of occassions now i've noticed the cobra1_redux is appearing. I was about to dock at a station and there were 4 of them, 3 of which just looked dead. I've checked the oxp's i'm using and can't find any reference to the cobra1_redux other than Griffs Shipset All In 1 configs and the cache file. No other Oolite originals have appeared and its just the cobra1_redux.

I'm using the latest Trunk if that helps 1.75.2.4483. Any ideas? :?

Re: Griffs Shipset All In 1, cobra1_redux weirdness.

Posted: Wed Mar 23, 2011 6:29 am
by Capt. Murphy
Not 100% sure of this but because Griff's shipset doesn't directly replace the native ships, but suppresses them (which is a different approach to some of the other retexture packs) I think it is possible for another OXP to still spawn NPC's in original models.

Do a search through your add-on folders looking for files that contain the words "cobramk1", "cobramk1-alt" or "cobramk1-miner". This may well identify the OXP spawning the original models.

Re: Griffs Shipset All In 1, cobra1_redux weirdness.

Posted: Wed Mar 23, 2011 8:08 am
by NorthenderPNE
Capt. Murphy wrote:
Do a search through your add-on folders looking for files that contain the words "cobramk1", "cobramk1-alt" or "cobramk1-miner". This may well identify the OXP spawning the original models.
Here's a list below of where windows grep shows up the search

Addons:

shipdata-overides.plist - Griffs all in one.oxp
shipyard-overides.plist - Griffs all in one.oxp
shipdata.plist - Interstellar Help 2.1.oxp

Default:
oolite.cache.plist
demoships.plist
shipdata.plist
shipyard.plist

My first thought would be Interstellar Help, but then surely the other ships would've spawned, but i haven't seen any. But it's always the cobra1_redux that i keep seeing occasionally.

And thanks for replying Capt. Murphy, appreciated. :wink: