[WIP]Miner Pod OXP (v0.1 Released)

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Okti
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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Okti »

Norby,

Please feel free to release any upgrades for my work on that oxp. Just mentioning the original oxp will be fine :)

Hopping to be more active in the forum and oxp development soon! Take care all.

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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Fatleaf »

Okti wrote:
ctive in the forum and oxp development soon! Take care all.

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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Norby »

Okti wrote:
Please feel free to release any upgrades for my work on that oxp.
Thank you! Fixed v0.11 placed into my contributed folder now. I also made a [EliteWiki] wiki page using the readme to reduce another bottleneck: the first post in the forum which contain the download link but can be modified by the original author only. It is another "Missing Man" problem, but contributors can publish new versions in the wiki until the author come back to update the link in the first post.

I think better if the [wiki]OXP_List[/wiki] point to the wiki page where we can avoid the old link problem. I am happy that you Okti plan to be more active, I do this for sure only.
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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Fatleaf »

Norby wrote:
....there is a big chance to my PM will be in my outbox forever.
Oh yea with little faith :wink:
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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Norby »

Fatleaf wrote:
Oh yea with little faith :wink:
It was less based on my faith and more on my statistics: Okti was the 4. missing person in my outbox, and I forgot to calculate with the odds of other personal contacting possibilities which is breaked the predicted odds. ;)
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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Fatleaf »

Norby wrote:
It was less based on my faith and more on my statistics: Okti was the 4. missing person in my outbox, and I forgot to calculate with the odds of other personal contacting possibilities which is breaked the predicted odds. ;)
http://www.youtube.com/watch?v=xhWUwOuyMFs
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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Okti »

Contributing to oolite is always well come, and any others feel free to improve my work at the past, is all ways well come :) No need to ask for permision!

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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Josef »

Hi everybody!
I have some questions about the Miner Pod:
On what TechLevel is it possible to get it?
What will it cost?
Is it single use or is it possible to scoop it?
What is the speed of it?
Movement (pitch, roll ...)?
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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by phkb »

A standard miner pod costs 50000cr, and is available from TL10+ systems.
The "Extra Miner Pod" costs 10000cr, again available from TL10+ systems.
The 'Miner Rock Breaker" costs 20000cr, and... you know the drill. (ha! pun! Get it? Miners? Drills? Yeah?)

As for flight characteristics, it has a max flight speed of 800. No details about pitch/roll/yaw are set.

It appears there is code there to handle scooping the pods again after use, so (without testing this myself) I'd suggest it's probably reusable.
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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Josef »

phkb wrote: Mon Jun 14, 2021 5:52 am
A standard miner pod costs 50000cr, and is available from TL10+ systems.
The "Extra Miner Pod" costs 10000cr, again available from TL10+ systems.
The 'Miner Rock Breaker" costs 20000cr, and... you know the drill. (ha! pun! Get it? Miners? Drills? Yeah?)

As for flight characteristics, it has a max flight speed of 800. No details about pitch/roll/yaw are set.

It appears there is code there to handle scooping the pods again after use, so (without testing this myself) I'd suggest it's probably reusable.
Are you sure that the standard costs ₢ 50 000,-- and the others just 10 000 and 20 000?
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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by phkb »

Here, see for yourself. Here's the equipment.plist file from the pack:

Code: Select all

(
	(
	9, 
	500000, 
	"Miner Pod", 
	"EQ_MINERPOD_MINE", 
	"This Pod performs mining for lazy Commanders.", 
		{
		"available_to_all" = true;
		"incompatible_with_equipment" = "EQ_MINERPOD_MINE";
		}
	),	
	(
	9, 
	100000, 
	"Extra Miner Pod", 
	"EQ_MINERPODHELPER", 
	"Each miner pod adds more miner pods to the launcher.", 
		{
		"available_to_all" = true;
		"requires_equipment" = "EQ_MINERPOD_MINE";
		}
	),
	(
	9, 
	200000, 
	"Miner Rock Breaker", 
	"EQ_MINERPODROCKBREAKER", 
	"This Equipment increases the productivity of Miner Pods.", 
		{
		"available_to_all" = true;
		"requires_equipment" = "EQ_MINERPOD_MINE";
		}
	)
)
Note: the costs are in deci-credits, so divide each cost by 10.
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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Josef »

phkb wrote: Tue Jun 15, 2021 6:27 am
Here, see for yourself. Here's the equipment.plist file from the pack:
OK, but that is a little bit strange or that just upgrades?
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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by phkb »

Josef wrote: Tue Jun 15, 2021 6:45 am
OK, but that is a little bit strange or that just upgrades?
That's the definition for all three purchasable equipment items: the "Miner Pod" (50000cr), the "Extra Miner Pod" (10000cr), and the Miner Rock Breaker (20000cr). See the [EliteWiki] Equipment.plist wiki entry for details about the other settings.
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Re: [WIP]Miner Pod OXP (v0.1 Released)

Post by Josef »

phkb wrote: Tue Jun 15, 2021 6:50 am
Josef wrote: Tue Jun 15, 2021 6:45 am
OK, but that is a little bit strange or that just upgrades?
That's the definition for all three purchasable equipment items: the "Miner Pod" (50000cr), the "Extra Miner Pod" (10000cr), and the Miner Rock Breaker (20000cr). See the [EliteWiki] Equipment.plist wiki entry for details about the other settings.
OK, thank you!
Josef
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