{WIP} navy carrier upgrade. CNV Thor class.

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Thargoid
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Re: {WIP} navy carrier upgrade. CNV Thor class.

Post by Thargoid »

Ahruman wrote:
They just spawn in the vicinity of the aft_eject_position, like anything else thrown overboard.
In the case of multiple pods, does shipLaunchedEscapePod fire multiple times, one for each of them?

If so then the same principle as the external missile firing could be used to relocate them to a suitable position relative to the mother position.
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Re: {WIP} navy carrier upgrade. CNV Thor class.

Post by JensAyton »

Thargoid wrote:
In the case of multiple pods, does shipLaunchedEscapePod fire multiple times, one for each of them?

If so then the same principle as the external missile firing could be used to relocate them to a suitable position relative to the mother position.
No, it only fires once and doesn’t provide access to the secondary pods. I’ve made a note to fix this for EMMSTRAN.
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Re: {WIP} navy carrier upgrade. CNV Thor class.

Post by Thargoid »

OK, fair enough. One to go on hold until the fix is made.
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Re: {WIP} navy carrier upgrade. CNV Thor class.

Post by DaddyHoggy »

That's a shame - a ring of pods blasting away from the mid-line of a crippled liner or battle cruiser would have been an impressive sight...

At least it's on the list for next time though...
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Re: {WIP} navy carrier upgrade. CNV Thor class.

Post by Thargoid »

It can be spoofed though by having only the single pod and then using that ship script event to spawn additional ones. I did it exactly that way for one of PAGroove's ships - the Aurora I think.
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Re: {WIP} navy carrier upgrade. CNV Thor class.

Post by Eric Walch »

Thargoid wrote:
It can be spoofed though by having only the single pod and then using that ship script event to spawn additional ones. I did it exactly that way for one of PAGroove's ships - the Aurora I think.
The only difference is that Oolite adds passengers to the additional pods and when spawning pods by script, they get random pilots (with random bounty/insurance). To also get control over what is in the pod you must define a character and add that as pilot to the pod. And to avoid that everyone has to define its own passenger, all possible default character roles are added to the character.plist of Oolite 1.75.
e.g. pilot = "oolite-passenger";
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Re: {WIP} navy carrier upgrade. CNV Thor class.

Post by maik »

Added to the WIP section of the [wiki]OXP List[/wiki].
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Re: {WIP} navy carrier upgrade. CNV Thor class.

Post by UK_Eliter »

Just to say: that ship (1) looks really great; (2) might help to shift the balance away from the bugs (at least on my OXP setup).
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Re: {WIP} navy carrier upgrade. CNV Thor class.

Post by OSH »

I'm really impressed, how much creativity have Oolite users. Good work dertien!
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