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[RELEASE] - Griff Illicit Unlock update/debug

Posted: Sun Feb 27, 2011 9:47 pm
by dertien
With Griff's permission, I post you another file here today which is the well known unlock file for the other smaller craft in his pack. by looking at the log a few weeks ago I saw that some were skipped when loading the shipyard.plist file, so I debugged it myself and now the gecko, constrictor, krait and all others that were previously not available should show up in their appropriate shipyards.

I did not change anything gameplay wise, just did some housecleaning.

Link below:

http://www.box.net/shared/jq8biuf21o

Steve

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 5:55 pm
by Zireael
Should that replace Griff's unlock or what?

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 9:24 pm
by dertien
Zireael wrote:
Should that replace Griff's unlock or what?
dertien wrote:
With Griff's permission, I post you another file here today which is the well known unlock file for the other smaller craft in his pack. by looking at the log a few weeks ago I saw that some were skipped when loading the shipyard.plist file, so I debugged it myself and now the gecko, constrictor, krait and all others that were previously not available should show up in their appropriate shipyards.

I did not change anything gameplay wise, just did some housecleaning.

Link below:

http://www.box.net/shared/jq8biuf21o

Steve
Let me repeat that for the cheap seats luitenant, Yep it does... and NO it does NOT put jellybabies on sale at the constores.

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 9:27 pm
by Smivs
dertien wrote:
... and NO it doesnt put jellybabies on sale at the constores.
:( :cry:

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 9:30 pm
by Okti
You can always sell jellybabies by scripting though :D

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 9:32 pm
by dertien
:lol: :lol: :lol:

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 9:36 pm
by Griff
Zireael wrote:
Should that replace Griff's unlock or what?
It's a fix for the "Illicit Unlock - Griff Version by ADCK" oxp found here http://www.boxcn.net/shared/t3n98yhk6n not the "player flyable NPC ships oxp" i put out the other week as a companion oxp to the normalmapped shipset, which also sadly does not include jellybabies

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 9:55 pm
by Gimi
This is confusing. In order to make sure that all the jellybabies don't get lost, we need some version numbers on all these, and hopfully there is a jellymap in the OXP explaining what OXP it replaces and what OXP's it's dependant on.

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 9:57 pm
by TGHC
Incontinence is beginning to become a problem here!

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 10:01 pm
by Cody
TGHC wrote:
Incontinence is beginning to become a problem here!
It's the Intergalactic Laxative that does it.

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 10:02 pm
by Okti
Is there an OXP adding jellybabies for sale in oolite :?:

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 10:17 pm
by dertien
Okti wrote:
Is there an OXP adding jellybabies for sale in oolite :?:

Not yet, but I think a lot of people on this BB would consider you their hero if you can pull that one off and only of course if you share it with them. Otherwise they'll just be green with envy. Right Gimi ?

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 10:23 pm
by Gimi
dertien wrote:
Okti wrote:
Is there an OXP adding jellybabies for sale in oolite :?:

Not yet, but I think a lot of people on this BB would consider you their hero if you can pull that one off and only of course if you share it with them. Otherwise they'll just be green with envy. Right Gimi ?
:shock: :o :) :D

Yes please, anything with jellybabies. I'm working on some ads for YAH.

Just one thing, I never turn green, only Royal Blue, and NEVER purple. :D

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 10:34 pm
by Okti
Allwright, I will try to add that option in Comms OXP I am working on.

The player can have a choice on the colour of jellybabies :lol:

I wont be able to do more work on that OXP till 19.th of March. Because I am to busy with the main business I am earning my life. But I will have an eye surgery on 17.th of March and I will be off work for at least two weeks, so I will be able to concentrate on OXP's and BB.

Re: [RELEASE] - Griff Illicit Unlock update/debug

Posted: Mon Feb 28, 2011 11:47 pm
by pagroove
Okti wrote:
Allwright, I will try to add that option in Comms OXP I am working on.

The player can have a choice on the colour of jellybabies :lol:

I wont be able to do more work on that OXP till 19.th of March. Because I am to busy with the main business I am earning my life. But I will have an eye surgery on 17.th of March and I will be off work for at least two weeks, so I will be able to concentrate on OXP's and BB.
Good luck Okti. :D