Hi Woody and welcome,
Sure you can.
Resizing and making a model (the 3d part) is actually pretty easy. It is making a texture that is hard. Guiding you step by step through making a model here would be beyond the scope of my message.
A) Basically you need these programs. (google them for the link)
3D part
- Wings 3d (free)
- Python (free )
- Dat2ObjTex.py and Obj2dat.py (
http://svn.berlios.de/svnroot/repos/ool ... onverters/) to convert between dat and obj files and vice versa.
Skinning part
- photoshop, paint dot net, the gimp etc...
B) very basic knowledge of:
- 3d creation (make a cube or a brick and import it ingame)
- UV-mapping (flattening 3d to 2d to put a texture or skin on the 3d object)
- creating batch files or knowledge of dos commands (to convert from obj to dat and vice versa)
- image manipulation
C) imagination, precision and willpower.
You will swear often if things dont turn out in the beginning, but that is part of the learning process.
And finally a few little tips:
1)
You can open .dat and .obj files with a text editor (notepad, alleycode, dreamweaver). Lets say you have made a brick and put a texture on it in wings to bring it ingame. Make sure that all faces have a texture on them, and delete the faces on the INSIDE of the brick you are not going to be visible ingame. The conversion script will NOT add any texture to the .dat file at all if you don't and the texture will NOT show ingame.
2)
If you add light effects to your brick, make sure that you export the model with "hemispherical lighting" set as shader in wings3d. It is normally the default activated shader when you install wings 3d but should you change it to view it differently in wings be sure to put it back to hemispherical lighting under the VIEWS>SHADERS menu in wings.
If you don't your lighting will not work at all ingame.
Hope this puts you underway
Steve