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I'm not sure I like 1.75 (Fixed)

Posted: Tue Feb 22, 2011 9:15 pm
by luminous
Just downloaded the new version and took flight, thought things look "off", so I decided to fresh install and it still looked as bad. For some reason whenever I start to move all the stars disappear and the screen basically goes dark :(

Going to stick with 1.74 for now :)

Re: I'm not sure I like 1.75

Posted: Tue Feb 22, 2011 9:18 pm
by Gimi
luminous wrote:
Just downloaded the new version and took flight, thought things look "off", so I decided to fresh install and it still looked as bad. For some reason whenever I start to move all the stars disappear and the screen basically goes dark :(

Going to stick with 1.74 for now :)
That does not happen on my system. 1.75 looks much the same, but is way faster. Don't know if anything has been done to speed things up, but my frame rate in heavy systems has near doubled. (I play on a laptop, good one, but still)

Re: I'm not sure I like 1.75

Posted: Wed Feb 23, 2011 9:07 am
by luminous
Hold on...all my fault. Got a new cheap second hand second monitor....its display lag :lol:

When I play on my primary screen in either version the issue goes. I was really scratching my head this morning when I recovered the game to a backup that was v1.74 and it still looked really bad! Silly monitor....

Re: I'm not sure I like 1.75 (Fixed)

Posted: Fri Feb 25, 2011 10:44 am
by Makandal
Anyone can give me a good reason why I should move to 1.75 ? Is there better graphism ? Better gameplay ?

My concern is that I am not ready to abandon some good OXP because they are not compatible. If the improvement is not that much, I might stay on 1.74

Re: I'm not sure I like 1.75 (Fixed)

Posted: Fri Feb 25, 2011 10:58 am
by Thargoid
Which OXPs are you referring to? Some may work (with warnings) still under 1.75.0 (although maybe not 1.75.1), and in any case most should be relatively easy to fix.

Re: I'm not sure I like 1.75 (Fixed)

Posted: Fri Feb 25, 2011 12:04 pm
by Commander McLane
Makandal wrote:
Anyone can give me a good reason why I should move to 1.75 ?
Because it is now Oolite? :wink: And 1.74.2 is merely a now-obsolete stepping stone between the nothing-that-once-was and the Oolite-that-now-is. It has become part of the heritage tree of Oolite, nothing more.

In very broad strokes, any previous version of Oolite—be it 1.69.1.1 (yes, we had that; it was called the Argh, That Wasn’t Supposed to Happen Edition) or 1.74.2—is a less perfect predecessor of the Oolite-that-now-is. It contained bugs which are no more in the current version (yes, new bugs have been introduced as well, but the general idea is that these are getting less and less while we're heading for a stable release).

True, OXPs have to be updated on the way, but this is in no way different for the step from 1.74.n to 1.75 than it was for the step from 1.69.n to 1.70. In a couple of weeks you'll find that most of the OXPs are updated, and many of the available downloads won't even work with anything less than 1.75. And why should they? To use a comparison: you don't manufacture spare parts and custom modifications for cars which no longer exist—except it's collectibles, but obsolete previous versions of software usually aren't. :wink:

Re: I'm not sure I like 1.75 (Fixed)

Posted: Fri Feb 25, 2011 1:37 pm
by Makandal
Ok, thanks, it makes the move more clear. Commander McLane seems to describe an alchemist task: changing lead in gold through calcination and other operations... One question which is however not answered: is there a change in the graphics or in the GUI ?


What will happen to my save commanders ? Is there an upgrade path for the saves ?

Re: I'm not sure I like 1.75 (Fixed)

Posted: Fri Feb 25, 2011 1:46 pm
by Smivs
Makandal wrote:
One question which is however not answered: is there a change in the graphics or in the GUI ?
No.
Makandal wrote:
What will happen to my save commanders ? Is there an upgrade path for the saves ?
Nothing, they stay the same and continue to be used. -and- No, because one is irrelevant/not needed (see previous answer).

Re: I'm not sure I like 1.75 (Fixed)

Posted: Mon Mar 07, 2011 11:18 pm
by Yah-Ta-Hey
HOLA!
so I can download the new 1.75 over my 1.74 and still keep my saved comander..?? that is "jolly good, old man"
Yah-Ta-Hey

Re: I'm not sure I like 1.75 (Fixed)

Posted: Mon Mar 07, 2011 11:26 pm
by Smivs
It's a good idea to copy and save a save-file once in a while just in case. Although nothing will/should go wrong when you update, it might be as good time to start.

Re: I'm not sure I like 1.75 (Fixed)

Posted: Tue Mar 08, 2011 7:29 am
by Commander McLane
Yah-Ta-Hey wrote:
HOLA!
so I can download the new 1.75 over my 1.74 and still keep my saved comander..?? that is "jolly good, old man"
Yah-Ta-Hey
I would suggest that you don't install the new version over the old version. Better you install it into a new folder next to your old Oolite folder. Then you move your save-file folder (and any additional things which you have saved in your old Oolite folder) into the new Oolite folder, and finally delete/uninstall the old Oolite installation.

Re: I'm not sure I like 1.75 (Fixed)

Posted: Fri Mar 11, 2011 3:13 am
by lohwengk
Downloaded and installed 1.75 last night. It's slower than 1.74.2 on my laptop running Windows Vista.

I usually get 21-23 fps on 1.74.2, when in regular flight, with only some of the equipment oxps. But it drops to 17-19 fps on 1.74.2, with very much the same oxps (the only difference is that I upgraded the IronHide oxp). Combat is also more jerky in the new version of Oolite.

Re: I'm not sure I like 1.75 (Fixed)

Posted: Fri Mar 11, 2011 10:49 am
by Commander McLane
lohwengk wrote:
Downloaded and installed 1.75 last night. It's slower than 1.74.2 on my laptop running Windows Vista.

I usually get 21-23 fps on 1.74.2, when in regular flight, with only some of the equipment oxps. But it drops to 17-19 fps on 1.74.2, with very much the same oxps (the only difference is that I upgraded the IronHide oxp). Combat is also more jerky in the new version of Oolite.
You may have to update your OXPs. Many of your old OXPs won't work with Oolite 1.75, and may be so busy with logging error messages that you may see a speed decrease. Have a look over the [wiki]OXP List[/wiki] on the Wiki to get the latest versions of your OXPs. There is also a thread here on the boards about OXPs which need to be updated for 1.75.

As for Combat: NPCs have become smarter in Oolite 1.75. They avoid your fire more actively than before. What I experience is that instead of sitting still (or flee in a straight line) until I've killed them, they now perform a lot more evasive manoeuvers, making it harder to hit them. Annoying as it is first, I find that actually an improvement. :)

Re: I'm not sure I like 1.75 (Fixed)

Posted: Fri Mar 11, 2011 11:30 am
by DGill
Commander McLane wrote:
As for Combat: NPCs have become smarter in Oolite 1.75. They avoid your fire more actively than before. What I experience is that instead of sitting still (or flee in a straight line) until I've killed them, they now perform a lot more evasive manoeuvers, making it harder to hit them. Annoying as it is first, I find that actually an improvement. :)
I agree, combat with NPCs is a lot better with Oolite 1.75

Re: I'm not sure I like 1.75 (Fixed)

Posted: Fri Mar 11, 2011 2:02 pm
by lohwengk
Commander McLane, DGill,

I suck at combat, so I did not notice any difference in the AI. When I said that combat was jerky, I meant that my frame rate often dropped to 14 or 15 (I think), at least, in 1.75. It wasn't as bad in 1.74.2, once I removed all my ship oxps.
Many of your old OXPs won't work with Oolite 1.75, and may be so busy with logging error messages that you may see a speed decrease.
I have upgraded the oxps I use. The log does not show any error messages, I think. Anyway, here's my latest log file.
[log.header]: Opening log for Oolite version 1.75 (x86-32 test release) under Windows at 2011-03-11 06:22:31 +0800.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[display.mode.list.native]: Windows native resolution detected: 1280 x 800
[joystick.init]: Number of joysticks detected: 0
[searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/ACS_1.2.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/CompactRedDotHud.oxp
../AddOns/display_reputation.oxp
../AddOns/IronHide 2.00.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/Missiles and Bombs v2.4.oxp
../AddOns/nukes0.97.oxp
../AddOns/Ore_processor 1.58.oxp
../AddOns/Rock_Hermit_Locator1.3.2.oxp
../AddOns/Target Autolock Plus 1.12.oxp
../AddOns/Target Reticle 1.2.1.oxp
../AddOns/Welcome Mat 1.11.oxp
[rendering.opengl.version]: OpenGL renderer version: 1.4.0 ("1.4.0 - Build 7.14.10.1437"). Vendor: "Intel". Renderer: "Intel 945GM".
[rendering.opengl.extensions]: OpenGL extensions (49):
GL_ARB_transpose_matrix, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_EXT_rescale_normal, GL_ARB_texture_env_combine, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_NV_blend_square, GL_ARB_depth_texture, GL_EXT_texture_env_combine, GL_EXT_multi_draw_arrays, GL_EXT_bgra, GL_ARB_texture_env_add, GL_ARB_shadow, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_EXT_blend_subtract, GL_ARB_window_pos, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_EXT_secondary_color, GL_ARB_texture_env_crossbar, GL_3DFX_texture_compression_FXT1, GL_EXT_shadow_funcs, GL_EXT_abgr, GL_ARB_fragment_program, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_texture_env_add, GL_EXT_stencil_two_side, GL_EXT_cull_vertex, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_texture_filter_anisotropic, GL_EXT_clip_volume_hint, GL_ARB_point_parameters, GL_ARB_multitexture, GL_EXT_stencil_wrap, GL_EXT_compiled_vertex_array, GL_ARB_vertex_buffer_object, GL_SGIS_texture_lod
[rendering.opengl.gpuSpecific]: Matched GPU configuration "Intel GMA 900/950 family".
[rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
[script.load.world.listAll]: Loaded 17 world scripts:
Automatic Chaff System 1.2 - for Oolite 1.74
Bounty Scanner 2.0 2.00
display-reputation-contract 1.1
display-reputation-passenger 1.1
IronHide Armour Script 2.00
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-trumbles 1.75
oreProcessor 1.57
reticle_target_sensitive 1.2.1
rockHermit_Locator 1.3.3
targetAutolock 1.11
Welcome Information Script 1.1
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 17 world scripts:
Automatic Chaff System 1.2 - for Oolite 1.74
Bounty Scanner 2.0 2.00
display-reputation-contract 1.1
display-reputation-passenger 1.1
IronHide Armour Script 2.00
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-trumbles 1.75
oreProcessor 1.57
reticle_target_sensitive 1.2.1
rockHermit_Locator 1.3.3
targetAutolock 1.11
Welcome Information Script 1.1
[gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2011-03-11 08:44:57 +0800.