Page 1 of 1
"Phantom" kills in 1.75
Posted: Sat Feb 19, 2011 1:42 pm
by m4r35n357
I've noticed a couple of times that in combat, the HUD & scanner show a ship as dead (jump is available and the ship is a white dot) while the ship is still on-screen. Usually the next shot will kill the ship. Anyone else seen this?
Ian.
Re: "Phantom" kills in 1.75
Posted: Sat Feb 19, 2011 1:45 pm
by Cody
You get this if the pilot has ejected.
Re: "Phantom" kills in 1.75
Posted: Sat Feb 19, 2011 3:39 pm
by Commander McLane
And it's nothing new in 1.75.
If the pilot ejects, the ship becomes a derelict. The necessary equipment provided, you can harvest its remaining fuel, or salvage the whole ship. Or blow it up for a kill (I think the kill is only awarded on destruction of the ship, not on ejection of the pilot).
BTW, derelict ships regain their energy. Thus, if you wait a little longer, you'll have to pump it full of your laser in order to kill it.
Re: "Phantom" kills in 1.75
Posted: Mon Feb 21, 2011 9:58 am
by m4r35n357
Thanks all, obvious but I never noticed it before . . . Ian.
Re: "Phantom" kills in 1.75
Posted: Mon Feb 21, 2011 5:06 pm
by TGHC
Commander McLane wrote:If the pilot ejects, the ship becomes a derelict. The necessary equipment provided, you can harvest its remaining fuel,
This could be another way to get to Oresrati!
Re: "Phantom" kills in 1.75
Posted: Mon Feb 21, 2011 5:55 pm
by Commander McLane
TGHC wrote:Commander McLane wrote:If the pilot ejects, the ship becomes a derelict. The necessary equipment provided, you can harvest its remaining fuel,
This could be another way to get to Oresrati!
Many ways to get by fuel in interstellar space there are.
Buy something you could.
Re: "Phantom" kills in 1.75
Posted: Mon Feb 21, 2011 11:43 pm
by TGHC
All these new fangled devices and options, I've got a lot of catching up to do