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[RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 4:45 pm
by Okti
Long Range Scanner Can be Downloaded From here

This Equipment can be purchased from TL 14 or higher systems for a fistfull credits of 50,000

When the equipment is purchased you can access it from Galactic chart screen to status screen during flight (F6 F6 F5)

Hope you enjoy it.

This OXP is written on Windows Vista Machine and I am not sure it will work on Unix or Mac systems.

İf not please let me know and guide me through what I need to do.

Okti

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 4:47 pm
by Okti
I could not manage the link to appear right. Can anyone help me on that


Okti

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 4:52 pm
by Cody
Okti wrote:
I could not manage the link to appear right. Can anyone help me on that
Done... there was a space after the url.

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 4:53 pm
by Okti
Thanks El Viejo

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 4:53 pm
by DaddyHoggy
D'Oh! Ninja'd - it got confused - I was editing the post at the same time!

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 4:55 pm
by curtsibling
Can you give a run down on what the add-on does?

Is this worth the 50k creds? :)

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 5:00 pm
by Okti
If you look at discussion thread for Uber Equipment?https://bb.oolite.space/viewtopic.php?f=2&t=9066 you will get the idea.

Sorry about I am useless to add links to the thread. İf someone can do it for me it will be appreciated.

Okti

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 5:09 pm
by Cody
At the top right of the post that you wish to link to, just to the left of the word ‘Posted’, is a page icon. Right click that, and 'Copy Link Location', then paste that url into your post as a link. Edit your post and try it.

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 5:15 pm
by curtsibling
Ah! Yes - I noticed the other thread...Might give the OXP a shot and see what happens!

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 5:19 pm
by ClymAngus
Screen shots?

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 5:21 pm
by Okti
Screen shots?
Screen shots?
What for?

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 5:23 pm
by gizmo
To get the OXP working I had to create a world-scripts.plist and move the Script.js into the appropriate Scripts folder.

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 5:37 pm
by ClymAngus
Okti wrote:
Screen shots?
Screen shots?
What for?
Sorry I should explain. When we create something earth shatteringly wonderful like this a screen shot of our own particular poetic bit of code in motion is always useful to:

A) Big up the man or woman who made it happen.
B) So the punters can get a good eye full of how smart you are.
C) Give people an idea of what to expect when they slip your oxp into their game.

Never miss an opportunity to show the wider world how clever you are! If you don't blow your own trumpet, no one is going to blow it fore you!

:D

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 6:00 pm
by Mauiby de Fug
gizmo wrote:
To get the OXP working I had to create a world-scripts.plist and move the Script.js into the appropriate Scripts folder.
This is because it is called "Script.js", not "script.js". I simply renamed the file and it works fine. (I'm running Ubuntu, hence the case sensitivity.)

'Tis... interesting. Not what I expected. Certainly a way to access information in-flight if you don't have Debug.oxp installed. And it doesn't give away too much information about the other ships either.

Re: [RELEASE] LongRangeScanner

Posted: Fri Jan 28, 2011 6:07 pm
by Okti
Thanks Mauiby de Fug

What do I need to do?

Okti