Generation of System Data - Game source question
Posted: Wed Jan 26, 2011 9:53 pm
Hi!
I've got a question regarding the games' interna. In the original Elite and in Oolite, the systems positions, names, governments and techlevels are the same, and I've re-implemented all those classical Elite System variables in my perl program which I need for the generation of the Wiki Galaxy Guide.
Now Oolite has additional parameters (land colour, land percentage, sun colour, sun distance, etc.), some of which would be helpful for my project. As I am not familiar with objective C (I do regular C and a bit of perl for a living), I need some help where to find and how to read the algorithms.
I suppose the key is somewhere in Universe.m, but sadly, this stuff is all french to me
Could anybody help me?
Yours, Christian Treczoks
I've got a question regarding the games' interna. In the original Elite and in Oolite, the systems positions, names, governments and techlevels are the same, and I've re-implemented all those classical Elite System variables in my perl program which I need for the generation of the Wiki Galaxy Guide.
Now Oolite has additional parameters (land colour, land percentage, sun colour, sun distance, etc.), some of which would be helpful for my project. As I am not familiar with objective C (I do regular C and a bit of perl for a living), I need some help where to find and how to read the algorithms.
I suppose the key is somewhere in Universe.m, but sadly, this stuff is all french to me
Could anybody help me?
Yours, Christian Treczoks