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Planetfall in combination with DeepSpacePirates

Posted: Sat Jan 22, 2011 2:57 pm
by UK_Eliter
Here's an idea (or two).

(1) When one has the PlanetFall OXP installed AND the DeepSpacePirates OXP installed, how about there being more of a variation in commodity ('commOOdity'?) prices between the different stellar trading bodies? If we had that - that greater variation - it would give more of a reward for tackling pirates that one encounters when travelling to the far-off bodies.

(2) The next idea is easy to implement oneself (and I have done so). It is this. Remove the '(DS') tag from the deep space pirates, in order to improve 'immersion'.

But perhaps (1) is easy to implement (hack) too. .

EDIT: There are TWO similar-looking scripts within DeepSpacePirates's 'Scripts' folder. Should I delete one of them, I wonder?

Re: Planetfall in combination with DeepSpacePirates

Posted: Sat Jan 22, 2011 3:07 pm
by Thargoid
I'm planning on updating the commodities usage in PF for it's next update. There are some interesting new capabilities available now since PF was originally written (being able to assign the plist properly by entity for example) which I want to explore a bit more.

But sadly at the moment time is against me, so it'll probably get rolled up into the 1.75 scripting update.