Planetfall in combination with DeepSpacePirates
Posted: Sat Jan 22, 2011 2:57 pm
Here's an idea (or two).
(1) When one has the PlanetFall OXP installed AND the DeepSpacePirates OXP installed, how about there being more of a variation in commodity ('commOOdity'?) prices between the different stellar trading bodies? If we had that - that greater variation - it would give more of a reward for tackling pirates that one encounters when travelling to the far-off bodies.
(2) The next idea is easy to implement oneself (and I have done so). It is this. Remove the '(DS') tag from the deep space pirates, in order to improve 'immersion'.
But perhaps (1) is easy to implement (hack) too. .
EDIT: There are TWO similar-looking scripts within DeepSpacePirates's 'Scripts' folder. Should I delete one of them, I wonder?
(1) When one has the PlanetFall OXP installed AND the DeepSpacePirates OXP installed, how about there being more of a variation in commodity ('commOOdity'?) prices between the different stellar trading bodies? If we had that - that greater variation - it would give more of a reward for tackling pirates that one encounters when travelling to the far-off bodies.
(2) The next idea is easy to implement oneself (and I have done so). It is this. Remove the '(DS') tag from the deep space pirates, in order to improve 'immersion'.
But perhaps (1) is easy to implement (hack) too. .
EDIT: There are TWO similar-looking scripts within DeepSpacePirates's 'Scripts' folder. Should I delete one of them, I wonder?