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Dredger OXP

Posted: Tue Jan 18, 2011 8:15 pm
by luminous
When you have the Dredger OXP installed, and you have launched the salvager missile, how can you find the dredger? So far the only way I have been able to locate them is to follow the ship you have "tagged". However, if you are salvaging multiple ships, or get into a big furball defending the ships you are trying to get to the dredger it can be really hard to find your way back...

Is there some way around this?

Re: Dredger OXP

Posted: Tue Jan 18, 2011 8:58 pm
by Smivs
I might be wrong, but I think it's a 'D' on the advanced space compass.

Re: Dredger OXP

Posted: Tue Jan 18, 2011 10:19 pm
by luminous
I thought that too, but I'm not sure where I read that. If there is meant to be a D on the advanced compass then its missing. I have every extra bit of kit a Tech 15 station can sell to me...

Re: Dredger OXP

Posted: Tue Jan 18, 2011 11:06 pm
by Smivs
luminous wrote:
I thought that too, but I'm not sure where I read that. If there is meant to be a D on the advanced compass then its missing. I have every extra bit of kit a Tech 15 station can sell to me...
Here on the Wiki. Or at least that's where I found it. I don't actually have the OXP installed. My modus operandi is probably better described as 'Aggressive Salvage'. :twisted:

Re: Dredger OXP

Posted: Tue Jan 18, 2011 11:09 pm
by luminous
Smivs wrote:
luminous wrote:
I thought that too, but I'm not sure where I read that. If there is meant to be a D on the advanced compass then its missing. I have every extra bit of kit a Tech 15 station can sell to me...
Here on the Wiki. Or at least that's where I found it. I don't actually have the OXP installed. My modus operandi is probably better described as 'Aggressive Salvage'. :twisted:
I too operate aggressively, hence the salvager OXP :) It spawns extra pirates that you can kill, missile any abandoned wrecks, and then wait for lots of cash :) Only of course it does not always go to plan....those extra pirates are a bit tough when you have the tough guys OXP added as well. You don't have long to kill them before they are all over your nice salvage.

Re: Dredger OXP

Posted: Tue Jan 18, 2011 11:11 pm
by Smivs
luminous wrote:
....those extra pirates are a bit tough when you have the tough guys OXP added as well. You don't have long to kill them before they are all over your nice salvage.
The rotters! And I fear it will only get worse. :twisted:

Re: Dredger OXP

Posted: Wed Jan 19, 2011 8:46 am
by Commander McLane
luminous wrote:
I thought that too, but I'm not sure where I read that. If there is meant to be a D on the advanced compass then its missing. I have every extra bit of kit a Tech 15 station can sell to me...
Just to rule out the obvious: You are aware that you have to manually scroll through the icons on the advanced compass, are you? (Default key is '\'.)

Re: Dredger OXP

Posted: Wed Jan 19, 2011 7:05 pm
by luminous
Commander McLane wrote:
luminous wrote:
I thought that too, but I'm not sure where I read that. If there is meant to be a D on the advanced compass then its missing. I have every extra bit of kit a Tech 15 station can sell to me...
Just to rule out the obvious: You are aware that you have to manually scroll through the icons on the advanced compass, are you? (Default key is '\'.)
Yep, was aware of that :) I have run through all the icons that are present, I don't get a D at all. Does anyone else see a D, or is it possibly a bug that I am experiencing?

Re: Dredger OXP

Posted: Wed Jan 19, 2011 7:06 pm
by luminous
Smivs wrote:
luminous wrote:
....those extra pirates are a bit tough when you have the tough guys OXP added as well. You don't have long to kill them before they are all over your nice salvage.
The rotters! And I fear it will only get worse. :twisted:
Works out quite well, I seem to get attacked by up to 7 pirates. With tough guys and the Imperial Courier and Tiger as added ship OXPs that combination has proven painful on many occasions :shock:

Re: Dredger OXP

Posted: Wed Jan 19, 2011 11:51 pm
by Poro
I used to use the Dredgers OXP extensively, and I never remember seeing a 'D' on the Adv Compass. As you say you have to just follow the heading of the salvaged ship and plot the course. Thing get tasty when those groups of pirates fight you though. I remember always having to find the salvaged ship again to find the dredger, since it was still too small and distant to spot without any aid. :?

Re: Dredger OXP

Posted: Thu Jan 20, 2011 8:16 am
by Eric Walch
Poro wrote:
I used to use the Dredgers OXP extensively, and I never remember seeing a 'D' on the Adv Compass. As you say you have to just follow the heading of the salvaged ship and plot the course. Thing get tasty when those groups of pirates fight you though. I remember always having to find the salvaged ship again to find the dredger, since it was still too small and distant to spot without any aid. :?
1) There is no 'D' for the dredgers. It was only present in some test versions of the old oxp that only added the ship near the station.

2) It was deliberately designed that the player has to find the dredgers on-sight. 3 of the four models are already visible at the start of the mission. At the point of the first pirate confrontation, even the smallest dredger model is within draw distance. When systematic scanning the sky, you can always find it. As alternative you can make sure to always keep an eye on the ship to salvage. (since 1.74 it has a slightly different white colour than cargo & rocks)

Re: Dredger OXP

Posted: Thu Jan 20, 2011 8:21 am
by Yodeebe
Or set your target on your salvaged ship while you 'negotiate' with the pirates manually, so you can follow the arrows once 'mutual agreement' has been reached 8)

Re: Dredger OXP

Posted: Thu Jan 20, 2011 8:23 am
by Yodeebe
out of interest, can any ships be salvaged?
oxp ships?
mission ships?

Re: Dredger OXP

Posted: Fri Jan 21, 2011 5:36 am
by Switeck
Almost any ship with escape pods can be salvaged, though very large ones cannot.
Anything bigger than an Anaconda or Boa 2 may be too massive.

Re: Dredger OXP

Posted: Fri Jan 21, 2011 2:45 pm
by Poro
Eric Walch wrote:
1) There is no 'D' for the dredgers. It was only present in some test versions of the old oxp that only added the ship near the station.

2) It was deliberately designed that the player has to find the dredgers on-sight. 3 of the four models are already visible at the start of the mission. At the point of the first pirate confrontation, even the smallest dredger model is within draw distance. When systematic scanning the sky, you can always find it. As alternative you can make sure to always keep an eye on the ship to salvage. (since 1.74 it has a slightly different white colour than cargo & rocks)
Yes, I remember my sky-scanning routine, only if that failed did I seek out the salvaged ship in order to re-orient myself. It's one of those things that I like about Oolite: there isn't a computerised aid for everything in the game. Sometimes you just have to do things the old-fashioned manual way.