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Compiling GLTron

Posted: Mon Jan 17, 2011 5:58 pm
by Wiggy
Having just seen Tron Legacy at the cinema, I thought I try my hand at GLTron, a great implementation of the light cycles game that I used to play a few years ago on OS X 10.2.
However, it's only available as a PPC build. I've banished Rosetta from my Macs. As the source code is available, I thought I'd try my hand at building it.

First I needed to install and compile SDL libraries, which I think I did ok. But then the ./configure tells me that OpenGL isn't on my system! Surely some mistake?

Anyone else fancy having a go?
http://www.gltron.org/
I emailed the author, but have had no reply. The site has not been updated for ages.

It's a great game -- it would be a shame if it couldn't get updated to Intel code, let alone 64-bit! It's a GNU licence.

Re: Compiling GLTron

Posted: Fri Jan 28, 2011 12:29 am
by Frame
i tried the windows version.,, the game is remarkebly well done..

Re: Compiling GLTron

Posted: Sat Dec 23, 2023 9:15 pm
by Cholmondely
Wiggy wrote: Mon Jan 17, 2011 5:58 pm
Having just seen Tron Legacy at the cinema, I thought I try my hand at GLTron, a great implementation of the light cycles game that I used to play a few years ago on OS X 10.2.
However, it's only available as a PPC build. I've banished Rosetta from my Macs. As the source code is available, I thought I'd try my hand at building it.

First I needed to install and compile SDL libraries, which I think I did ok. But then the ./configure tells me that OpenGL isn't on my system! Surely some mistake?

Anyone else fancy having a go?
http://www.gltron.org/
I emailed the author, but have had no reply. The site has not been updated for ages.

It's a great game -- it would be a shame if it couldn't get updated to Intel code, let alone 64-bit! It's a GNU licence.
AppleMac version updated in 2016