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[RELEASE] : Vampire MkV ~ Spectre
Posted: Sun Jan 16, 2011 1:53 pm
by Killer Wolf
New NPC ship from Isis Interstellar :
Military fighter, has a custom AI that hunts bugs in WitchSpace then returns to a normal patrol if none are found.
You should only come across them in WS (unless they happen to revert to their route1patrol AI), therefore you'll need to make a misjump to find them. Be warned, they operate in bug-rich zones, so be prepared for company
full story and download :
http://www.purgatori.net/spectres.htm
Cheers to all who helped me w/ various aspects of this
comments, feedback appreciated etc.
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Sun Jan 16, 2011 2:41 pm
by Poro
You know, I haven't been to this forum in a
long time (the last post I remember was some thread in Outworld regarding claims for Jesus
) but I just had to log in to say how great this looks. I'm glad you've ditched the 'winged' design, as it was one of the things that didn't sit well with me in my Ooniverse.
Right, I'm off to have a look at this beauty's stats now. Good job!
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Sun Jan 16, 2011 3:45 pm
by JensAyton
If Star Trek, Stargate and Tron crashed in a prop depot… ;-)
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Sun Jan 16, 2011 3:51 pm
by Smivs
She's a beauty, KW.
(Nice to see the Navigation Lights are catching on...keep the spacelanes safe.
)
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Sun Jan 16, 2011 7:04 pm
by DaddyHoggy
I is liking very much...
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Mon Jan 17, 2011 7:57 am
by Killer Wolf
cheers for the compliments
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Mon Jan 17, 2011 9:26 am
by Griff
Did you every get Rendermonkey working on your graphics card KW, or are you testing shaders by viewing the ship in oolite? However you're doing it, that ship looks really great!
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Mon Jan 17, 2011 10:21 am
by Killer Wolf
cheers bud
no, i gave up on RM! testing's a bit of a mess on cos i have a way different monitor profile for my art than the game, which needs to be far brighter. i twaek some of the screenshots further in PShop, but it's just brightening them up for the general population again, using my work monitor as a tet bed, cos i assume a good deal of people use standard Windows/monitor defaults rather than fiddling w/ settings like i do.
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Mon Feb 07, 2011 3:41 pm
by drew
And for the fate of the first ever 'Spectre'...
...you'll just have to wait and see.
Cheers,
Drew.
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Mon Feb 07, 2011 4:04 pm
by Gimi
drew wrote:And for the fate of the first ever 'Spectre'...
...you'll just have to wait and see.
Cheers,
Drew.
Cruel
. Just finished Status Que (Again). Starting on Mutabilis tonight. (Hurry up Drew)
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Mon Feb 07, 2011 4:09 pm
by drew
Just finished Chapter two. I think I'm about 1/5 of the way through. Which means summer, or late spring at the earliest.
Sorry!
Cheers,
Drew.
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Mon Feb 07, 2011 4:19 pm
by Gimi
drew wrote:Just finished Chapter two. I think I'm about 1/5 of the way through. Which means summer, or late spring at the earliest.
Sorry!
Cheers,
Drew.
That's fine, looking forward to it.
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Mon Feb 07, 2011 5:45 pm
by drew
Thanks!
Somehow I've got to contain a wize-cracking lizard, a gun toting
contrabandista, a half crazed cyborg with questionable ethics, a gastro loving trader, a blue skinned scientist and a brain in a jar...
...and don't even mention Rebecca!
Cheers,
Drew.
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Mon Feb 07, 2011 6:04 pm
by ClymAngus
And WHERE, is everyone's favourite cat?
Re: [RELEASE] : Vampire MkV ~ Spectre
Posted: Mon Feb 07, 2011 6:04 pm
by Cody
drew wrote:...and don't even mention Rebecca!
What's the odds that Rebecca turns-up shortly?