Cloaking devices
Posted: Sat Dec 18, 2010 1:10 am
Dear all
A side-effect of Thargoid's newly fixed neocaduceous seems to be that the ship now longer de-cloaks when firing. This makes the game less playable (and it is why in the past I have not flown e.g. supercobras with cloaking devices). For one becomes near invincible.
So: how about allowing ships to shoot at you, but inaccurately, when (cloaked) you shoot at them?
There is already at least one ship, I think, that can track cloaked ships (the Leviathan?). But my suggestion is that, additionally, we have some sort of 'something's shooting at me, though I can't see it - so I'll shoot back!' function. And perhaps we could make the full (or full-er?) detection more common, too.
Some of my previous suggestions may have been unrealistic. But this one?
A side-effect of Thargoid's newly fixed neocaduceous seems to be that the ship now longer de-cloaks when firing. This makes the game less playable (and it is why in the past I have not flown e.g. supercobras with cloaking devices). For one becomes near invincible.
So: how about allowing ships to shoot at you, but inaccurately, when (cloaked) you shoot at them?
There is already at least one ship, I think, that can track cloaked ships (the Leviathan?). But my suggestion is that, additionally, we have some sort of 'something's shooting at me, though I can't see it - so I'll shoot back!' function. And perhaps we could make the full (or full-er?) detection more common, too.
Some of my previous suggestions may have been unrealistic. But this one?