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Cloaking devices

Posted: Sat Dec 18, 2010 1:10 am
by UK_Eliter
Dear all

A side-effect of Thargoid's newly fixed neocaduceous seems to be that the ship now longer de-cloaks when firing. This makes the game less playable (and it is why in the past I have not flown e.g. supercobras with cloaking devices). For one becomes near invincible.

So: how about allowing ships to shoot at you, but inaccurately, when (cloaked) you shoot at them?

There is already at least one ship, I think, that can track cloaked ships (the Leviathan?). But my suggestion is that, additionally, we have some sort of 'something's shooting at me, though I can't see it - so I'll shoot back!' function. And perhaps we could make the full (or full-er?) detection more common, too.

Some of my previous suggestions may have been unrealistic. But this one?

Posted: Sat Dec 18, 2010 8:23 am
by Killer Wolf
the decloaking when firing can fixed in shipdata, the cloak_passive setting has to be set to TRUE.

Posted: Sat Dec 18, 2010 6:28 pm
by UK_Eliter
Thanks. But: is the file in question the one in the neocad.oxp's 'config' folder? For the value in the file in that folder seems already to be set to 'true' - and I cannot find a 'cloak_passive' key anywhere else . .

Posted: Sat Dec 18, 2010 6:51 pm
by Mauiby de Fug
If you're referring to the latest "neoCaduceus 141210.zip" version that Thargoid has posted, then in its shipdata.plist there are two cloak_passive keys.

The first is on lines 11/12 for the Caddy Alpha and is set to "true".

The second one for the Caddy Omega is on lines 345/346 and for some reason is set to "false".

I hadn't noticed this, as I haven't acquired a cloaking device yet - I've still got a whole galaxy to play through before I get there!

Posted: Sat Dec 18, 2010 7:14 pm
by Thargoid
To the best of my knowledge that hasn't changed. But I must admit I do use the Caddy as a test-bed ship sometimes for OXP creation, so it might be that it got changed accidentally in one case.

As noted, it's something simple to change, and when ClymAngus takes the OXP back onto his website then he can make any tweaks and reversions as may be necessary.

Posted: Sun Dec 19, 2010 1:29 am
by UK_Eliter
Right - I got it to work (for my Omega model). The problem was that I hadn't properly held done shift when restarting the game. Thanks everyone for your help. Still, I remain wedded to my suggestion. .