customsounds "energy low" doesn't work?
Posted: Wed Dec 15, 2010 4:13 pm
I cannot get the [energy low] sound event to work.
I have this in my (OXP) customsounds.plist:
I can't get the sound to play. Other custom sounds are playing fine.
I can let myself get down to maybe 1/3 of the last energy bank (well below 25%), use fuel injectors to get away to heal a bit, then go back for more punishment. Nothing.
A few times I waited too long and I got blown up. My dynamic HUD *IS* switching to Critical Condition.
I checked the log... no indicators there, no warnings or errors. Cache was flushed beforehand.
Is this one of those commented-out sounds in the default customsounds.plist that was never actually implemented... like [wormhole-created]?
I have this in my (OXP) customsounds.plist:
Code: Select all
// Warnings
"[@warning]" = "warning.ogg"; // Not used directly by game, only by references below.
"[hostile-warning]" = "[@warning]";
"[alert-condition-red]" = "[@warning]";
"[incoming-missile]" = "JB-c-INMISSILE.ogg"; // Help, help, they're shooting at us
"[energy-low]" = "JB-c-ENERGYLOW.ogg"; // Energy below 25% - may occur repeatedly
"[autopilot-denied]" = "[@warning]"; // Station refuses docking clearance
"[witchdrive-malfunction]" = "ecm.ogg"; // Misjump (3/4 witchjump malfunctions)
"[witchdrive-failure]" = "[@warning]"; // Jump failed, internal damage (1/8 witchjump malfunctions; other 1/8 is fuel leak, see [fuel-leak])
"[fuel-leak]" = "[@warning]";
I can let myself get down to maybe 1/3 of the last energy bank (well below 25%), use fuel injectors to get away to heal a bit, then go back for more punishment. Nothing.
A few times I waited too long and I got blown up. My dynamic HUD *IS* switching to Critical Condition.
I checked the log... no indicators there, no warnings or errors. Cache was flushed beforehand.
Is this one of those commented-out sounds in the default customsounds.plist that was never actually implemented... like [wormhole-created]?