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*gasp* Shocking Slavery Scandal!

Posted: Sun Nov 28, 2010 9:00 am
by Specialist290
So while on my way to parts north in Galaxy One, I decide to stop by a local Pi-42 constore in the Lerelace system to refuel:

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I know, I could've easily gone sundiving to get some free fuel, but I was feeling hasty, not cheap this time around.

Anyway, just for kicks, I decide to take a look at what sort of bulk goods the store has for sale, just as a way to fill my cargo. I'm immediately struck by this:

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Out of 48 tons total of merchandise, nearly half of that is slaves! :shock: Is Pi-42 harboring some sort of underground slavery ring?

Posted: Sun Nov 28, 2010 9:19 am
by Switeck
Yes it is. I guess it's quicker to drop off all those Escape Capsules at the Constore than go all the way to the main station. :P

There may even be NPCs that will react after awhile to you buying Slaves from there...

Posted: Sun Nov 28, 2010 11:01 am
by Disembodied
Slaves are legal cargo ... you can bring in as many slaves as you like into a GalCop station and nobody will bat an eyelid. Well, strictly speaking that's not true: a lot of people don't like slavery or the slave trade, and won't be shy about telling you – but it's perfectly legal. Slaves are a controlled commodity, though, like narcotics and firearms, so it's illegal to take them out of a GalCop main station without a special permit.

Dr Nil, who created the original convenience stores, always intended slaves to be a major commodity there: the originals had "Make your bid on shoplifters and deadbeats" written across the back of the docking bay.

Posted: Sun Nov 28, 2010 11:27 am
by Specialist290
Huh, interesting to know. Still, it was very surprising to see so many in one place, especially compared to the meager stocks of everything else.

I guess those shoplifters never learn, eh?

Posted: Sun Nov 28, 2010 12:12 pm
by Svengali
Sure, there is a underground slavery ring. Rumors say that it is a arm of 'The Esreatesian Triads', but who knows...

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Posted: Sun Nov 28, 2010 4:01 pm
by Bugbear
Svengali, what OXP gives you the option to free slaves?

Not being a slaver (although not complaining about selling scooped slaves on the open market)...

Posted: Sun Nov 28, 2010 4:14 pm
by Svengali
Bugbear1973 wrote:
Svengali, what OXP gives you the option to free slaves?
The pic is from Vector that does it for some special scripted escape-pods only, but PhantorGorth is working on an OXP that gives you some options for generic slaves.

Posted: Sun Nov 28, 2010 6:17 pm
by Captain Baz
I was in one of the early galaxy 1 ports and could buy 16t of slaves.
I don't really want to free them though. It's just a sign that they are lousy at their jobs!

>search galweb for price of slaves
GOOLITE found 143342 entries for "price of slaves"
Displaying entries 1-20...

Posted: Sun Nov 28, 2010 7:57 pm
by Mauiby de Fug
If you visit enough Constores, you'll find some in which Food, Textiles, Slaves and Narcotics all sell for about 99.9 - 101.9 Cr/ton. Which can make the slave trade seem very profitable!

Posted: Sun Nov 28, 2010 9:31 pm
by Commander McLane
Mauiby de Fug wrote:
If you visit enough Constores, you'll find some in which Food, Textiles, Slaves and Narcotics all sell for about 99.9 - 101.9 Cr/ton.
Ah! The good old overflow bug/cheat (depending on intentionality and perspective).

Posted: Mon Nov 29, 2010 8:46 am
by Captain Baz
Commander McLane wrote:
Mauiby de Fug wrote:
If you visit enough Constores, you'll find some in which Food, Textiles, Slaves and Narcotics all sell for about 99.9 - 101.9 Cr/ton.
Ah! The good old overflow bug/cheat (depending on intentionality and perspective).
It's a feature!

Posted: Mon Nov 29, 2010 9:31 am
by Commander McLane
Captain Baz wrote:
Commander McLane wrote:
Mauiby de Fug wrote:
If you visit enough Constores, you'll find some in which Food, Textiles, Slaves and Narcotics all sell for about 99.9 - 101.9 Cr/ton.
Ah! The good old overflow bug/cheat (depending on intentionality and perspective).
It's a feature!
One man's bug is another man's feature. :wink:

But yes, as far as I recall Dr. Nil built it in as a feature. So it's more a cheat than a bug (and one of the reasons why I don't use the OXP).