Ugly icons, screen clutter, etc
Posted: Thu Jul 21, 2005 4:04 am
For information and discussion about Oolite.
https://bb.oolite.space/
lol I just wrote clutter. They are UGLY, but I make no claim to be a graphics wizz, although it must be said they turned out better than I'd hoped. For a first shot 8 hours work.Jaybee wrote:Ugly icons, screen clutter, etc. I suppose it does suck IMO
But there will be those who think it's 'a good idea', so I won't go into a lengthy post by pro-conning it.
Oolite is fine as it is.
non-intuative thats the one thing I though I had got right, the last two I did from examples elsewhere, I am just not good enough to think of anything better. It is perhaps overkill. I initially did 3 icons, and then thought I would put the rest in for completeness.Rxke wrote:Ah, Ok.
Thanks.
But... Some of the icons, while looking good, are non-intuitive to me... or confusing, like the last 2, are those screen resize-buttons, but then why put them up, there are already buttons, upper right that do the same?
Or is it a switch to fullscreen? Isn't that overkill? I mean most games haave that option not on-screen, but at a gameoptionsmenu...
It does give the game a more modern look instantaneously, though...
I don't think I could have done any better, but I don't like the idea of making it look like 'Frontier'. However, I can see what you are trying to achieve and perhaps Oolite could use icons as well as keys on different pages rather than the HUD view. Perhaps one icon on the HUD window could jump to a 'home' page and then use icons there, or perhaps use icons only when docked?tupe666 wrote:lol I just wrote clutter. They are UGLY, but I make no claim to be a graphics wizz, although it must be said they turned out better than I'd hoped. For a first shot 8 hours work.Jaybee wrote:Ugly icons, screen clutter, etc. I suppose it does suck IMO
But there will be those who think it's 'a good idea', so I won't go into a lengthy post by pro-conning it.
Oolite is fine as it is.
What is clear to me now is 3 things that were not clear to me before.
1) The interface(not just the HUD), needs a lot of pretty to before it sees an improvement.
2) The press a key twice for subscreen when docked is not good, although as to an alternative, This approach is quite possibly worse.
3) Vector based/SVG is looking in my mind the way to go.
The Idea of a icons is not a "frontier" idea, it was in elite+. In fact its avilable to most games post 1995 when GUI's(with windows 95) hit mainstream. I don't know whether Icons are the way to go, but the interface(not the HUD) is reminisant of DOS/Unix Shell interface without bringing the power that those give.Jaybee wrote:I don't think I could have done any better, but I don't like the idea of making it look like 'Frontier'. However, I can see what you are trying to achieve and perhaps Oolite could use icons as well as keys on different pages rather than the HUD view. Perhaps one icon on the HUD window could jump to a 'home' page and then use icons there, or perhaps use icons only when docked?tupe666 wrote:lol I just wrote clutter. They are UGLY, but I make no claim to be a graphics wizz, although it must be said they turned out better than I'd hoped. For a first shot 8 hours work.Jaybee wrote:Ugly icons, screen clutter, etc. I suppose it does suck IMO
But there will be those who think it's 'a good idea', so I won't go into a lengthy post by pro-conning it.
Oolite is fine as it is.
What is clear to me now is 3 things that were not clear to me before.
1) The interface(not just the HUD), needs a lot of pretty to before it sees an improvement.
2) The press a key twice for subscreen when docked is not good, although as to an alternative, This approach is quite possibly worse.
3) Vector based/SVG is looking in my mind the way to go.
I'm a bit of a stickler for classic Elite and regulary play Oolite in classic mode. IMO, I find keys quicker to use than a mouse. But if the interface works then what the hell. But try to minimise clutter. The bottom line with Oolite, and what I think Aegidian is trying to achieve, is flexibility, something for everyone, and if it ain't broke then it don't need fixing
Aah, now I start to understand! To whoever you're talking here apparently doesn't include me with my 15" monitor and a max. screen size of 1024x768. So don't expect me advocating your ideas.tupe666 wrote:There is a problem with clutter, but really how much of your 1600x1200 screen do you need to see .
Quite the reverse. The screenshot is only 800x600, you are by definition a prime example you have 63% more screen space than the working example. Whether you advocate an idea or not, understand this idea has been implimented at 640x480. That is not even to say that icons could be smaller. I am quite willing to change my post from saying 1600x1200 to 640x480 as Myth Elite did not run at higher than 320x240(25% of 640x480). Of course, I'm sure that you do understand that Icons can be scaled or designed at a lower resolution to fit any defination of monitor see part on Vector Based/SVG. I really do not understand your post could you explain what you mean,Rubinstein wrote:Aah, now I start to understand! To whoever you're talking here apparently doesn't include me with my 15" monitor and a max. screen size of 1024x768. So don't expect me advocating your ideas.tupe666 wrote:There is a problem with clutter, but really how much of your 1600x1200 screen do you need to see .
lol I think I agree, or have agreed, but I'm not talking about cosmetics, putting skins on ships is cosmetics . I'm purely talking about adding functionallity to a messed up interface, and yes I'd like it if it was pretty, but most of my posts concentrate on useability. I do not think it should have priority, I do think it should be thought about ealier, and implimented later, because its hard. I have only done a quick mockup, and already I am seeing flaws in what I have done, and *can't* think of anything better, If the only arguments against this were screen clutter(a misnomer IMO), and astestics(graphics can be improved upon), I'd have just done it, because I do think there is something to this, but adding a different front-end onto what is already broken is not it.Rubinstein wrote:I hope you are aware of heavily knocking on cosmetic details, while the game is still beta, are you? Your suggestions have a priority of "after everything else is done". IMHO of course...