ZygoUgo's OXPs!

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cody
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Re: ZygoUgo's OXPs!

Post by Cody »

Diziet Sma wrote:
Oh dear.. Cody's been bitten by The Dark Side again..
Bah humbug!


Sorry about hijacking your thread, Zygo!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: ZygoUgo's OXPs!

Post by ZygoUgo »

Your welcome, put your slippers on :D
On another note, how do I upload to the wiki? Am I not seeing a button or something?
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Re: ZygoUgo's OXPs!

Post by Smivs »

You need to be logged in and the upload button is on the left in the side-bar.
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Re: ZygoUgo's OXPs!

Post by ZygoUgo »

Thanks Smivs, unfortunately thats where I'm stuck, I can't see where you create an account, trying to log in just tells you you aren't registered and doesn't offer you the opportunity to join up, do I have to ask an admin?

EDIT: Never mind I missed the first bit of readup at the Wiki :oops:
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Re: ZygoUgo's OXPs!

Post by Cody »

I've managed, with Diz's help, to get the GG up there, and installed via the OXZ manager.
I think that was #199, so yours could be #200, Zygo.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: ZygoUgo's OXPs!

Post by ZygoUgo »

Alas I am stuck until I'm given a login for the Wiki, awaiting a PM from Maik, but then it is getting late :wink:
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Re: ZygoUgo's OXPs!

Post by Smivs »

maik is The Man...let's hope he's quick
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Re: ZygoUgo's OXPs!

Post by maik »

Smivs wrote:
maik is The Man...let's hope he's quick
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Re: ZygoUgo's OXPs!

Post by Zireael »

Any chance of the other OXPs getting OXZ'ed? I love your explosions, nebulas and asteroids!
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Re: ZygoUgo's OXPs!

Post by mossfoot »

Zireael wrote:
Any chance of the other OXPs getting OXZ'ed? I love your explosions, nebulas and asteroids!
Seconded!
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Re: ZygoUgo's OXPs!

Post by Amah »

Ahoi Captains,

I got permission by ZygoUgo (hi there! Thanks btw :-) ) to work on his oxps and I'm currently OXZing ZygoUgo's left out oxps: Zyoroids_addon, explosions and Buoy. The Asteroids package was split up into a basic resource file, with templates,models and textures for both shader capable GPUs and also converted textures for shaderless GPUs and into two respective configs.

I put the release candidates online before adding them to the ingame manager, so if you test it and find a bug please report back. All packages are now licensed under CC-SA-30.


Buoy:
1) resource and configs: http://wiki.alioth.net/img_auth.php/5/5 ... o.Buoy.oxz

Explosions
1) resource and configs: http://wiki.alioth.net/img_auth.php/3/3 ... osions.oxz

Zygoroids:
1) The basic resources: http://wiki.alioth.net/img_auth.php/3/3 ... ources.oxz *fixed, please test*
2a) the shady configs: http://wiki.alioth.net/img_auth.php/2/2 ... eroids.oxz
2b) the noshader configs: http://wiki.alioth.net/img_auth.php/0/0 ... eroids.oxz

(You need the basic resources and at least one of the configs, but you can have both the shady and noshaders configs installed alongside.)

have fun

Amah
Last edited by Amah on Thu Oct 15, 2015 5:31 pm, edited 2 times in total.
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Re: ZygoUgo's OXPs!

Post by spara »

Amah, you need check scripts. It looks like they were copied and modified from Griff's old all-in-one package. The scripts try to spawn something called "griff_rock_chunk" that can probably be found from Griff's asteroids. So, if those are not present, an error occurs.

You need to decide, if you want to include the (borrowed) scripting or not. If you do, then you need to copy, rename and edit the relevant parts from Griff's asteroids (scripts, models, textures, AIs) and make them work correctly. If not, you can just settle with core explosion effects that inherit from like_shipping. I think you can ditch the scripting altogether as the current core effects are quite nice, but it's your call.
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Re: ZygoUgo's OXPs!

Post by Amah »

ah, ok... I'll see to it when I'm back home from work.

/e1: Hmmh, iirc there's two scripts (one spawns a normal number of chunks on destruction and one for a bigger number of chunks...) But you are right. I better leave this to game mechanics (or altering oxps like your asteroid tweaks). I already like_ship the default asteroids. So, I'll remove the reference to griff's asteroids...

/e2: put the fixed version now online (see above for the direct link). Hope it rocks now ;-)
/e3: released the OXZs in the ingame expansion manager.

Thanks again to ZygoUgo for putting his OXZs under the CC-SA-30 and giving permission work on his files.
Thanks also to spara for spotting the spawn rockchunk bug!


Have fun,
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Re: ZygoUgo's OXPs!

Post by UK_Eliter »

Amah: the downloads appear to include no license details.
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