Bunch of Escape Pods
Posted: Mon Sep 20, 2010 11:07 am
So there I was, out in the system of Bebege. I decided to swing by the local seedy bar, which is an establishment called the Skull & Bones, to check for any interesting messages and have one of their famous Esozaian weasel sandwiches and a bottle of the local infamous vicious spirits and maybe hang around to catch the fully nude slimy feline striptease before heading out of system.
(Don't go giving me that look, you know that the profits from the striptease go to the Bebege Building Society. It's a sort of a local community fundraisier, as it were.)
Anyway, Bebege is one of those systems where the seedy bar is out past the witchpoint, and there is also a Black Brotherhood before you get to the witchpoint. A nice enough place to visit, but you probably wouldn't want to put your aged mother into a nursing home in the Bebege system if you know what I mean. (Well, unless maybe she's a slimy feline out to make a little extra cash on weekends.) So I was on my way from the planet to the bar with a load of liquor and food, when the scanners showed what looked to be some loose cargo. Well, I had a hold mostly full already, but free cargo is free cargo. Can't have it littering up the spacelane, and odds were that some of it would be worth more than I'd paid for some of the food at least.
But when I got sight of the "loose cargo", it was eight escape pods all heading towards the main station, and they were so close together they may as well have been flying in formation. They were all within easy line of sight of each other and all headed together towards the station. Sorry I didn't take a screenshot of that, because it was one of the more peculiar sights I've ever seen in the game, but I was kind of busy jettisoning food to make room to scoop up the castaways and ferry them safely back to the main station. At least one of them had a bounty, but mostly they were just rescues for insurance.
I didn't dally about to find out what had blown that many vessels all at once, since I now had a bunch of escape pods to take back to station, but I did have to wonder, since I've never seen anything hit even a convoy of ships that would have resulted in a bunch of escape pods all together like that. (Well, and whatever had popped that many hulls at once could likely make very short work of one scuffed old Cobra Mk III, so I was getting my tail back to safer parts since I'd rather "save" than "press space commander" in such cases).
I did see where a big cargo hauler had been broken up, but I'd already had a few fights on the way out, so figured it best to consolidate my gains rather than investigate further just then. Not all that unusual in a system like Bebege to see a bunch of the local boys and girls picking over what's left of a big cargo hauler foolish enough to try a shortcut through a rough system. I'd been in a few fights already, but the scuffles I'd been in on the way out there weren't majors, just the usual twosies and threesies.
Now, figuring that there's only one escape pod per ship (a silly thing, considering cruise liners and big ships) and that not all ships will manage to eject a pod when they get shot up.. Something had to have taken out an awful lot of ships within a span of just seconds to result in a little "flock" of escape pods like that..
What I'm wondering is anyone's thoughts on what could have popped enough hulls at once to result in that many escape pods that close together?
(Note: A special thanks goes out to all the developers and OXP writers for coming up with a game where one can write an account of a game event like this without *any* fictionalising or exaggeration. It's part of what really makes this game such a hoot to play some days! Bravo!)
(Don't go giving me that look, you know that the profits from the striptease go to the Bebege Building Society. It's a sort of a local community fundraisier, as it were.)
Anyway, Bebege is one of those systems where the seedy bar is out past the witchpoint, and there is also a Black Brotherhood before you get to the witchpoint. A nice enough place to visit, but you probably wouldn't want to put your aged mother into a nursing home in the Bebege system if you know what I mean. (Well, unless maybe she's a slimy feline out to make a little extra cash on weekends.) So I was on my way from the planet to the bar with a load of liquor and food, when the scanners showed what looked to be some loose cargo. Well, I had a hold mostly full already, but free cargo is free cargo. Can't have it littering up the spacelane, and odds were that some of it would be worth more than I'd paid for some of the food at least.
But when I got sight of the "loose cargo", it was eight escape pods all heading towards the main station, and they were so close together they may as well have been flying in formation. They were all within easy line of sight of each other and all headed together towards the station. Sorry I didn't take a screenshot of that, because it was one of the more peculiar sights I've ever seen in the game, but I was kind of busy jettisoning food to make room to scoop up the castaways and ferry them safely back to the main station. At least one of them had a bounty, but mostly they were just rescues for insurance.
I didn't dally about to find out what had blown that many vessels all at once, since I now had a bunch of escape pods to take back to station, but I did have to wonder, since I've never seen anything hit even a convoy of ships that would have resulted in a bunch of escape pods all together like that. (Well, and whatever had popped that many hulls at once could likely make very short work of one scuffed old Cobra Mk III, so I was getting my tail back to safer parts since I'd rather "save" than "press space commander" in such cases).
I did see where a big cargo hauler had been broken up, but I'd already had a few fights on the way out, so figured it best to consolidate my gains rather than investigate further just then. Not all that unusual in a system like Bebege to see a bunch of the local boys and girls picking over what's left of a big cargo hauler foolish enough to try a shortcut through a rough system. I'd been in a few fights already, but the scuffles I'd been in on the way out there weren't majors, just the usual twosies and threesies.
Now, figuring that there's only one escape pod per ship (a silly thing, considering cruise liners and big ships) and that not all ships will manage to eject a pod when they get shot up.. Something had to have taken out an awful lot of ships within a span of just seconds to result in a little "flock" of escape pods like that..
What I'm wondering is anyone's thoughts on what could have popped enough hulls at once to result in that many escape pods that close together?
(Note: A special thanks goes out to all the developers and OXP writers for coming up with a game where one can write an account of a game event like this without *any* fictionalising or exaggeration. It's part of what really makes this game such a hoot to play some days! Bravo!)