Kaxgar

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Cody
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Re: Kaxgar

Post by Cody »

Gimi wrote:
The book loaded and displayed perfectly on my IPod.
Cool, thanks Gimi... I'll do the same for Coyote.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Rxke
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Re: Kaxgar

Post by Rxke »

Finally got round to start reading it.

Can't ... put... it... down... AAAAARGH!

8)

I really like it.
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Cody
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Re: Kaxgar

Post by Cody »

Rxke wrote:
AAAAARGH!
Indeed! Your post caused me to re-read a section of Kaxgar for the first time since its release... and I found some bloody typos!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Rxke
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Re: Kaxgar

Post by Rxke »

To be honest, I did too, but I thought I probably had an old copy/version, since Idownloaded it ages ago, so I didn't make notes, thinking other people caught them long before today...

Somewhere to the end there was one it's/its swap, that's all I remember.
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Cody
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Re: Kaxgar

Post by Cody »

Rxke wrote:
Somewhere to the end there was one it's/its swap
Yep... there are several of those!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Cholmondely
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Re: Kaxgar

Post by Cholmondely »

JazHaz wrote: Sun Sep 12, 2010 10:19 am
Been reading it for over an hour and a half now. A must read! Un-putdown-able!

Enjoying every moment of it.
Commander McLane wrote: Sun Sep 12, 2010 4:03 pm
A good story. I thoroughly liked it. :D

Now if only we could script all that stuff... 8)
Disembodied wrote: Mon Sep 13, 2010 8:50 am
I've only read the first chapter so far but it's going well!
Ganelon wrote: Mon Sep 13, 2010 9:45 pm
...but the story itself is the important part, and it was excellent! Characters were established soon after they were introduced, good use of descriptive language, plot seemed to be thought out well. I would have to say that the end felt a bit rushed, like you were trying to keep it down to a certain word length or maybe decided you'd already taken enough time with the build-up and it was time to push it forwards to the conclusion, perhaps.

Don't want to talk about the storyline itself too much, since it'd be a shame to give spoilers that might detract from enjoyment fun of others reading it. But it had some nice twists, and the way you've fleshed out items (like beverages) mentioned in the game adds to the fun of your stories.

In any case, it was a good story and I enjoyed reading it. From the quality, I would guess that you have written quite a bit before. Both of the stories I have read by you felt a bit too "polished" for them to likely be the work of a beginner writer.
ClymAngus wrote: Tue Sep 14, 2010 5:36 pm
An excellent piece of work (map zones creeping into the lingo (very cool)) one thing I would say is it might have been possible to squeeze some more out of the battle for Kaxgar. As it might have been useful for you creating a series of cliff hangers as you sweep between the 2 desperate situations.

But that's a style thing and quite frankly the story as it stands doesn't need it. A fine tale.
lfnfan wrote: Mon Nov 22, 2010 10:04 am
really enjoyed this. Top notch.

As well as the plot and style, the thing i appreciate most is how you weave the story so closely into the warp and weft of the planets regions and galaxies. Increases my 'wonderment' factor for when i'm zipping around the eight - what tales lie just off the scanner.
Fatleaf wrote: Sun Aug 14, 2011 10:21 pm
I enjoyed this tale quite a bit. I like how each writer has his own set of "Handwavium" also known as Oolite physics. I am looking forward to your next tale.
maik wrote: Tue Oct 04, 2011 2:24 pm
Finally found some time to read it, very hard to put down! Great story...

Looking forward to more fiction from you :)
Rxke wrote: Sun Feb 19, 2012 9:16 pm
Finally got round to start reading it.

Can't ... put... it... down... AAAAARGH!

8)

I really like it.
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