Ship Positioning and Population Mechanics
Posted: Wed Sep 08, 2010 4:02 pm
I had a question about ships and how they are generated for the duration of a system.
As I understand it, when a player enters a system all ships for that system are then generated and placed pseudo-randomly (in space lanes). This includes; traders, pirates, police and bounty hunters, to varying degrees according to the governmental level of the system.
Are any new ships ever generated? Or is it theoretically the case that you could destroy all ships in a system and then never see another ship ever again if you simply left the game running indefinitely?
I understand the player-centric versus relative positioning notion, and while I think the relative positioning works better for Oolite in general it's not without it's disadvantages. It can be both a blessing and a curse as it means that half the pirates in the system could be destroyed before you even get to see them (annoying if you're a bounty hunter yourself), or conversely the existing pirates could take out many of the trading vessels (annoying if you're a pirate yourself).
I suppose all of this rambling comes out of the fact that my main complaint about Oolite is that often I don't encounter anybody (or at least it is my perception that I don't encounter ships nearly often enough).
I've thought about adding the SunSkimmers OXP and the Deep Space Pirates OXP, but then I have concerns that I'll go the other way and have way more ships than I "expect". In addition, from what I've read the SunSkimmers OXP is not without issues (pirates getting added without bounty? Which may or may not have been fixed), and perhaps somewhat redundant as it seems Oolite does actually add police and other vessels in the planet-sun space lane. With that in mind perhaps just adding Deep Space Pirates OXP would be the best.
I've thought about adding Generation and Dredger OXP's as well but I was put off by the fact that I read somebody found a Dredger right next to a Space Station. Not really what I'd expect as set forth in the imagination of Elite and I don't want to spoil that fantasy. These are mythical beasts that I don't want to see every 5 minutes and I certainly don't want to see one parked next to a Space Station.
Anyway, like I said all of this comes out of my own tortured thoughts of maintaining a balance between upping encounters with other vessels while keeping that feel of Space being a lonely place. I suppose I want my cake and eat it; seeing more action but not too much.
Sorry, long post, all sorts of ideas that have probably been endlessly discussed already.
As I understand it, when a player enters a system all ships for that system are then generated and placed pseudo-randomly (in space lanes). This includes; traders, pirates, police and bounty hunters, to varying degrees according to the governmental level of the system.
Are any new ships ever generated? Or is it theoretically the case that you could destroy all ships in a system and then never see another ship ever again if you simply left the game running indefinitely?
I understand the player-centric versus relative positioning notion, and while I think the relative positioning works better for Oolite in general it's not without it's disadvantages. It can be both a blessing and a curse as it means that half the pirates in the system could be destroyed before you even get to see them (annoying if you're a bounty hunter yourself), or conversely the existing pirates could take out many of the trading vessels (annoying if you're a pirate yourself).
I suppose all of this rambling comes out of the fact that my main complaint about Oolite is that often I don't encounter anybody (or at least it is my perception that I don't encounter ships nearly often enough).
I've thought about adding the SunSkimmers OXP and the Deep Space Pirates OXP, but then I have concerns that I'll go the other way and have way more ships than I "expect". In addition, from what I've read the SunSkimmers OXP is not without issues (pirates getting added without bounty? Which may or may not have been fixed), and perhaps somewhat redundant as it seems Oolite does actually add police and other vessels in the planet-sun space lane. With that in mind perhaps just adding Deep Space Pirates OXP would be the best.
I've thought about adding Generation and Dredger OXP's as well but I was put off by the fact that I read somebody found a Dredger right next to a Space Station. Not really what I'd expect as set forth in the imagination of Elite and I don't want to spoil that fantasy. These are mythical beasts that I don't want to see every 5 minutes and I certainly don't want to see one parked next to a Space Station.
Anyway, like I said all of this comes out of my own tortured thoughts of maintaining a balance between upping encounters with other vessels while keeping that feel of Space being a lonely place. I suppose I want my cake and eat it; seeing more action but not too much.
Sorry, long post, all sorts of ideas that have probably been endlessly discussed already.