I've taken bits of Trek HUD, MilHUD and GenericHUD and splurged them all together into something I've been thinking of doing for ages since I heard about the dynamic HUD switching.
Obviously then it's another mode switching HUD. I have all the artistic talent of your average half brick so I had to [ahem] borrow artwork from elsewhere, hence the name. I've also never done any OXP'ing before so I also had to [erm] nick, sorry reuse some scripts and plists from those who actually know what they are doing. I have added an enhancement or two of my own though - I dare anyone to find it though

It's here if anyone wants to take a look. It's been put together on a 1680 x 1050 screen so I cannot say for sure what it'll look like on anything else, but if there is call for it I'll try and get some other resolutions working.
All credit for this should go to Killer Wolf, Wyvern, Thargoid and barabis, this is just something I've goofed around with for my own purposes but I thought I would put it up here to see if anyone else is interested or finds my additions to the scripts useful.
EDIT:
To note I've got a v0.2 available with some further goofy extra bits - electrical damage sound when condition critical and some additional animated bits being the gist of it.
Also to post screenshots:
Condition Green:

Condition Yellow:

Condition Red (note the faint red screen border flashes on and off):

Condition Critical OMGWTFBBQ (actual animation is stuttered):
