Strict Gameplay / HUDS / Players Experiences / Look and Feel
Posted: Thu Jul 14, 2005 12:10 pm
I'm fairly new to this oolite program but have been aware of its existence for some time, I have only just been able to experience it firsthand with the Linux port/that and a slightly approved graphics card. Without doubt it captures the essence of elite as was without being disappointed(you can never go back ) with a game looking like like the 20 year old game it it.
Having posted on these forums and it is becoming increasing obvious to me that peoples experiences of elite 5/10/15/20 years ago are very different. At the time there was many different platforms Spectrum/Arc/Amiga St/IBM PC/Amstrad/Apple II/MSX and others ,and it was available in 8/16/32bits and with a variety of input devices available keyboard only/mouse + keyboard/joypad only. It also had different versions available to the same platform BBC Cassette/Disk/A/Master, and most I would imagine have not played them all esp since not all where released Nes/Gamboy/Genesis/Amiga. But each version of elite was limited to the platform/machine limitations like (colour/speed/AI/Screen Resolution)/Input Devices. And I haven't used ghastly words such as fashion(pink for guages I love that). The odd thing is very few people actually mention how it Plays.
OOlite has done something pretty tricky and that is maintain the feel of elite for a large number of people, while moving some of the elements into a new platforms Linux/WindowsXP/MacOsX??? improving some elements along the way.(I nearly wet myself when I saw a rock hermit). While keeping most/all of the original elements, without turning it into a different game( see elite II/III )
Thats a big introduction for what I will say next. 90% of what people thought elite was is wrong, misremembered, or applies to his/her personal reflection of an experience of what was/is a fascinating game. I can supply examples but its better to just do a search on the forums for the term original(which could be anything btw). I had to fire up an emulator and read posts just to check I wasn't just talking nonsense(and I often was).
Strict Gameplay is a fallacy of the highest order, at best its a way of crippling a program to an earlier machine, and the people who would want to use like they say they want to, should use an emulator, wireframe graphics/blocky text/limited missions(2), because that is the true experience to you of your elite. Anything else if just disabling features at random. The disk version from the BBC had many different features than those of the cassette, and that alone has been the source of many discussions between me and a fan/friend of the “original” elite esp when I talk about what I liked.
The HUD. I love the HUD its funny how people are so fanatical about even the smallest changes(and rightly so its your main feedback with your ship). Yet when people blurt changes of the original instead of whats best. I get confused. There are many common elements of what makes up the HUD, but every last one of the is different all 20+ of them, with all kinds of changes, most of the changes reflect the the *platform* it is on. The exception strangely enough are the remakes . Oddly enough any changes does not involve the common elements. Which is a statement of how successful the initial design was.
The Interface which nobody had looked at. Looks like an 8-bit elite. I like the interface so why change it. Changes should reflect the interface to the computer we use today. I'm not saying we should slap the Amiga/Atari st/Arc/Elite+/Elite II/Elite III front end on. Most would say they look awful(I'd prefer to say "of there time"). I'm saying it should be updated in the same way they were for there platforms/there time. I find it bizarre that Mac users particularly are so scared of the mouse. I use the CLI most of the time(as an exclusive Linux user), but I do know a GUI tool to fit a job well is better that a command line and more efficient(I know the advantages of a CLI and they simply do not apply here).
I would like to point out strongly that the original premise, and main elements should be left untouched. The HUD should contain all common elements from cabin temp to energy bars. Purchases should contain the same traded items(although I do like the thought of replacement body parts, as was rejected in the first elite as too squeamish). Trading/Ratings/Status should pretty much stay the shame and items added very very carefully. The originals(note the s) were very well thought out because they had to be. Every new item changes game play, I am for improved game play. I am very much in the school of thought of culling added junk!!
My personal view of strict game play is twofold:).It should be completely replaced with.
1) Faster Harder elite I'm thinking elite A and the changes it made 20% faster / profits less, and start with adder possibly others
2) Legacy Elite. If limiting is necessary I'm quite prepare to provide HUD's for any elite and designed from scratch, and if available with default options selected from a file that you can tailor to your elite(:) or include some features you can't live without.
I have this view because with these included oolite can grow into a better elite without the baggage of the 8-bit platforms.
So from a personal viewpoint what I want(not necessary get) from oolite is the Game play(Look and Feel) or the elites of yesterday transposed onto a modern platform 32/64 bit with a keyboard/mouse interface. Its was 90% already there when ship textures were introduced, and anybody who thinks otherwise is fooling themselves.
Having posted on these forums and it is becoming increasing obvious to me that peoples experiences of elite 5/10/15/20 years ago are very different. At the time there was many different platforms Spectrum/Arc/Amiga St/IBM PC/Amstrad/Apple II/MSX and others ,and it was available in 8/16/32bits and with a variety of input devices available keyboard only/mouse + keyboard/joypad only. It also had different versions available to the same platform BBC Cassette/Disk/A/Master, and most I would imagine have not played them all esp since not all where released Nes/Gamboy/Genesis/Amiga. But each version of elite was limited to the platform/machine limitations like (colour/speed/AI/Screen Resolution)/Input Devices. And I haven't used ghastly words such as fashion(pink for guages I love that). The odd thing is very few people actually mention how it Plays.
OOlite has done something pretty tricky and that is maintain the feel of elite for a large number of people, while moving some of the elements into a new platforms Linux/WindowsXP/MacOsX??? improving some elements along the way.(I nearly wet myself when I saw a rock hermit). While keeping most/all of the original elements, without turning it into a different game( see elite II/III )
Thats a big introduction for what I will say next. 90% of what people thought elite was is wrong, misremembered, or applies to his/her personal reflection of an experience of what was/is a fascinating game. I can supply examples but its better to just do a search on the forums for the term original(which could be anything btw). I had to fire up an emulator and read posts just to check I wasn't just talking nonsense(and I often was).
Strict Gameplay is a fallacy of the highest order, at best its a way of crippling a program to an earlier machine, and the people who would want to use like they say they want to, should use an emulator, wireframe graphics/blocky text/limited missions(2), because that is the true experience to you of your elite. Anything else if just disabling features at random. The disk version from the BBC had many different features than those of the cassette, and that alone has been the source of many discussions between me and a fan/friend of the “original” elite esp when I talk about what I liked.
The HUD. I love the HUD its funny how people are so fanatical about even the smallest changes(and rightly so its your main feedback with your ship). Yet when people blurt changes of the original instead of whats best. I get confused. There are many common elements of what makes up the HUD, but every last one of the is different all 20+ of them, with all kinds of changes, most of the changes reflect the the *platform* it is on. The exception strangely enough are the remakes . Oddly enough any changes does not involve the common elements. Which is a statement of how successful the initial design was.
The Interface which nobody had looked at. Looks like an 8-bit elite. I like the interface so why change it. Changes should reflect the interface to the computer we use today. I'm not saying we should slap the Amiga/Atari st/Arc/Elite+/Elite II/Elite III front end on. Most would say they look awful(I'd prefer to say "of there time"). I'm saying it should be updated in the same way they were for there platforms/there time. I find it bizarre that Mac users particularly are so scared of the mouse. I use the CLI most of the time(as an exclusive Linux user), but I do know a GUI tool to fit a job well is better that a command line and more efficient(I know the advantages of a CLI and they simply do not apply here).
I would like to point out strongly that the original premise, and main elements should be left untouched. The HUD should contain all common elements from cabin temp to energy bars. Purchases should contain the same traded items(although I do like the thought of replacement body parts, as was rejected in the first elite as too squeamish). Trading/Ratings/Status should pretty much stay the shame and items added very very carefully. The originals(note the s) were very well thought out because they had to be. Every new item changes game play, I am for improved game play. I am very much in the school of thought of culling added junk!!
My personal view of strict game play is twofold:).It should be completely replaced with.
1) Faster Harder elite I'm thinking elite A and the changes it made 20% faster / profits less, and start with adder possibly others
2) Legacy Elite. If limiting is necessary I'm quite prepare to provide HUD's for any elite and designed from scratch, and if available with default options selected from a file that you can tailor to your elite(:) or include some features you can't live without.
I have this view because with these included oolite can grow into a better elite without the baggage of the 8-bit platforms.
So from a personal viewpoint what I want(not necessary get) from oolite is the Game play(Look and Feel) or the elites of yesterday transposed onto a modern platform 32/64 bit with a keyboard/mouse interface. Its was 90% already there when ship textures were introduced, and anybody who thinks otherwise is fooling themselves.