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Seedy bars; escorts; combat drones
Posted: Mon Aug 02, 2010 6:33 pm
by UK_Eliter
Three OXP-y things.
(1) My combat drone has said 'help at last!' to me, which makes little sense.
(2) My escorts are still sometimes turning into white (rather than yellow) blips.
(3) I have seen a Seedy-bar craft (a 'Marshall' or what have you) attack its own bar (repeatedly attack it).
I thought that the respective OXP makers might like to know about these things.
Re: Seedy bars; escorts; combat drones
Posted: Mon Aug 02, 2010 7:39 pm
by Cmdr Wyvern
UK_Eliter wrote:
(3) I have seen a Seedy-bar craft (a 'Marshall' or what have you) attack its own bar (repeatedly attack it).
From time to time, the criminal masterminds stage a large scale assault on those infamous Hunter hangouts. It results in a particularly hairy and tangled furball, with plenty of chances for friendly-fire incidents.
There's supposed to be code in RH that makes the Hunters and the bar cannoneers forgive friendly fire, but apparently it doesn't always work.
Posted: Mon Aug 02, 2010 7:54 pm
by UK_Eliter
Aha!
Re: Seedy bars; escorts; combat drones
Posted: Mon Aug 02, 2010 9:19 pm
by Thargoid
UK_Eliter wrote:
(1) My combat drone has said 'help at last!' to me, which makes little sense.
Sounds like something within the trunk handling of the AI - that's a trunk-side message.
UK_Eliter wrote:
(2) My escorts are still sometimes turning into white (rather than yellow) blips.
On the presumption that it wasn't destroyed, something possibly reset its scan colour blip somehow. I'll need to check how I set that up as to whether it's something that can be secured.
Posted: Tue Aug 03, 2010 2:17 am
by Chrisfs
Escorts and seedy bars in the same post!
What is this board coming to ?
Posted: Tue Aug 03, 2010 7:02 am
by Smivs
Chrisfs wrote:Escorts and seedy bars in the same post!
What is this board coming to ?
I know. I come here to get away from all that.
Re: Seedy bars; escorts; combat drones
Posted: Tue Aug 03, 2010 9:35 pm
by JensAyton
Thargoid wrote:UK_Eliter wrote:
(1) My combat drone has said 'help at last!' to me, which makes little sense.
Sounds like something within the trunk handling of the AI - that's a trunk-side message.
Messages can be suppressed by setting
unpiloted = true in
shipdata.plist.