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more energy banks

Posted: Sat Jul 10, 2010 3:36 am
by hemiola
Hi, I am an old elite fan from Taiwan and now a new oolite player! I am so happy to fly again in the space. Thanks to the develop team!

My Cobra MK3 has 4 energy banks by default. However, I find out that some people have 7 or 8 energy banks. Could any body tell me who to get them?


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a little request to site administrator:

When I started to play oolite 2 weeks ago, I knew about this forum from the oolite official site. But everytime I try to link to this forum in Taiwan, I get no response. Now I can post here just because I am on my trip to USA.

I guess that the IP addresses from Taiwan are blocked in this site. I hope there could be a solution for this, otherwise I could not read posts any more when I back to Taiwan.

Thank you.

Re: more energy banks

Posted: Sat Jul 10, 2010 3:54 am
by Cmdr Wyvern
hemiola wrote:
Hi, I am an old elite fan from Taiwan and now a new oolite player! I am so happy to fly again in the space. Thanks to the develop team!

My Cobra MK3 has 4 energy banks by default. However, I find out that some people have 7 or 8 energy banks. Could any body tell me who to get them?
Welcome to the friendliest BB this side of Reidquat! Have an ale and a BBQ trumbleburger, enjoy your stay. :)

Customary greeting done. Now... To have more energy banks, you need to purchase a new ship. Choose from many native models, or download and install a few oxp ships. We, the seasoned players who leaned to mod the game, have built up a vast shipyard to try out.
A word of warning, though; many of those ships are scarily powerful, and the bad guys can fly them, too.

Even more stuff is available as oxp mods!
Lots of cool weapons and bits of equipment.
Missions? Many adventures await.
And ways to pretty up Oolite with much candy for the eyes.

Posted: Sat Jul 10, 2010 8:25 am
by Kaks
About the connection issue: as far as I know we're not blocking any country, but if you use a proxy from outside of Taiwan once you're back home, that should solve the problem.

Not an ideal solution, I know, but a solution nonetheless... :)

Posted: Sun Jul 11, 2010 6:45 pm
by Poro
Welcome to the boards hemiola! In addition to what has been said, don't think that when you see "Extra energy unit" for sale, that it will increase your energy cells. It will actually cause your energy to regenerate a bit faster.

Posted: Mon Jul 12, 2010 1:45 pm
by hemiola
Thank you for your explication, Cmdr Wyvern and Poro. So bad that my old Cobra MK 3 could only have 4 banks. But I would still stay on my old Cobra MK 3. I love it, even though I always am shot down when facing a group of pirates.

And you are right. Elite is great, but Oolite is even better! I have installed BountyScanner, Deep Horizons Lights Down and System Redux, Galaxy Navy, Feudal States, and more. So interesting!

Thank you too, Kaks. I hope the proxy would work.

Posted: Mon Jul 12, 2010 2:18 pm
by Pluisje
If you like the Cobra, but want more energy, start saving for a SuperCobra. Only a little over 1.6 million Cr.

Posted: Mon Jul 12, 2010 3:15 pm
by Cmdr Wyvern
hemiola wrote:
Thank you for your explication, Cmdr Wyvern and Poro. So bad that my old Cobra MK 3 could only have 4 banks. But I would still stay on my old Cobra MK 3. I love it, even though I always am shot down when facing a group of pirates.
Of the native ships, the Cobby is one of the best, especially with upgrades. A well kitted out - or as we say, "iron assed" - Cobby, flown by an expert, is more than most hoodlums can handle. As for being a top gun pilot, an aftermarket flight control upgrade goes a long way towards that end.

There's a variety of oxp equipment, HUD, and weapons kit available as well.

But untill you have the Cr to dress the old girl up, you can avoid pirate attacks altogether by taking a roundabout route.
On coming out of Witchspace, turn 90 degrees away from the planet, hit the 'j' drive - aka Torus, Hyperspeed or Supercruise - and fly that way for about a minute. Turn back towards the planet, and it's a straight uninterrupted cruise all the way to orbit.

Posted: Mon Jul 12, 2010 7:15 pm
by Switeck
Cmdr Wyvern wrote:
On coming out of Witchspace, turn 90 degrees away from the planet, hit the 'j' drive - aka Torus, Hyperspeed or Supercruise - and fly that way for about a minute. Turn back towards the planet, and it's a straight uninterrupted cruise all the way to orbit.
Assuming of course you don't have Deep Space Pirates OXP installed. Otherwise, that can be really nasty as they can randomly appear >100 km from the spacelane.

Posted: Mon Jul 12, 2010 9:26 pm
by Commander McLane
Switeck wrote:
Cmdr Wyvern wrote:
On coming out of Witchspace, turn 90 degrees away from the planet, hit the 'j' drive - aka Torus, Hyperspeed or Supercruise - and fly that way for about a minute. Turn back towards the planet, and it's a straight uninterrupted cruise all the way to orbit.
Assuming of course you don't have Deep Space Pirates OXP installed. Otherwise, that can be really nasty as they can randomly appear >100 km from the spacelane.
Well, I'd tend to think that a player who wants to get to the planet fast by avoiding the corridor wouldn't install Deep Space Pirates.oxp in the first place. It would kind of defeat his purpose, wouldn't it?

Posted: Mon Jul 12, 2010 10:33 pm
by Switeck
Certainly true.
There is also a narrow corridor between DSP "zone" and the regular spacelanes, but you'd need to show frame rates (SHIFT+F) to reliably stay in it.