Deep Horizon Industries Meta-OXP
Posted: Fri Jul 02, 2010 4:56 am
A small blue-skinned humanoid approaches the podium in front of the assembled members of the press. After scanning the room, he begins reading aloud from his notes...
"I'd like to thank you all for coming today. Deep Horizon Industries is proud to announce the immediate availability of four new product lines and of our new website. This project has been well over a year in development, has stalled at times, but we are happy to share this with our customers. As an innovator in the environmental control, large-scale agricultural machinery and now terraforming industries, we are constantly looking to improve our communications with our customers. Please visit us at:
Deep Horizon Industries
Thank you. I will now open the floor to questions..."
Out of Character
I am proud to announce the availability of the first true Meta-OXP (that I am aware of) for Oolite.
(quietly wait for the horrified screams and calls for his blood to die down)
Put down the pitchforks, please? Thank you. I wish to re-define 'Meta-OXP'. Previously, this term was used in conjunction with Lestradae's project. I never liked the term associated with it because that project was a 'Compilation OXP' to me. A 'Meta-OXP' would be something different. So, I set about making what I felt a 'Meta-OXP' should be - An oxp that is not contained within a singluar folder, holding all of it's resources within itself, and simply copied and pasted into place. A 'Meta-OXP' would stem from the old quote from Aristole, "The whole is greater than the sum of it's part." It is an OXP that is formed by the presence of numerous other OXP's that interact and expand upon each other. In this instance, the idea is to have numerous small OXP's (some that can stand alone, others that require other parts of Deep Horizon) that when together create a unique experience within Oolite. Because everyone will not necessarily want all of the pieces, they can be mixed and matched. The more elements of Deep Horizon that are present, the more features it enables.
With that in mind, I am proud to announce the availablity of the following:
Deep Horizon - System Redux 2 (Beta)
This is a stand-alone module. This is an expansion / update to the classic System Redux by Capt. Kev. It currently features 10 moon textures, 20 textures for extra planets, and 7 for main planets. As I finish more textures, they will be made available. I am only releasing the first 7 because it will take me a long while to complete the number I wish to, and do not want to delay the project based on the constraints of my RL schedule.
Deep Horizon - Pirate Ambushes
This OXP creates opportunities for pirates to ambush a player upon exit from witchspace. It requires Deep Horizon - System Redux 2.
Deep Horizon - Gas Giant Skimming
The Road to Riches or the Elevator to Hell? Skimming gas giants to refuel a ship or mining one for rare minerals is not an easy task. But it is one that some pilots utilize to reduce their fuel costs, and a lucky (or foolhardey) few fill their holds with compressed exotic gases and other rarities. This OXP requires Ore Processor by Eric Walch and is recommended (but does not require) Deep Horizon - System Redux 2.
Deep Horizon - Lights Down
Deep Horizon - Lights Down is a stand-alone OXP, not requiring any of the other members of the Deep Horizon family. It lowers the ambient light within a system to give a more natural feel to the planets and ships encountered in the game. It also increases the background star-count, and increases the intensite of the nebula that appear in the background to give a more cinematic feel.
"I'd like to thank you all for coming today. Deep Horizon Industries is proud to announce the immediate availability of four new product lines and of our new website. This project has been well over a year in development, has stalled at times, but we are happy to share this with our customers. As an innovator in the environmental control, large-scale agricultural machinery and now terraforming industries, we are constantly looking to improve our communications with our customers. Please visit us at:
Deep Horizon Industries
Thank you. I will now open the floor to questions..."
Out of Character
I am proud to announce the availability of the first true Meta-OXP (that I am aware of) for Oolite.
(quietly wait for the horrified screams and calls for his blood to die down)
Put down the pitchforks, please? Thank you. I wish to re-define 'Meta-OXP'. Previously, this term was used in conjunction with Lestradae's project. I never liked the term associated with it because that project was a 'Compilation OXP' to me. A 'Meta-OXP' would be something different. So, I set about making what I felt a 'Meta-OXP' should be - An oxp that is not contained within a singluar folder, holding all of it's resources within itself, and simply copied and pasted into place. A 'Meta-OXP' would stem from the old quote from Aristole, "The whole is greater than the sum of it's part." It is an OXP that is formed by the presence of numerous other OXP's that interact and expand upon each other. In this instance, the idea is to have numerous small OXP's (some that can stand alone, others that require other parts of Deep Horizon) that when together create a unique experience within Oolite. Because everyone will not necessarily want all of the pieces, they can be mixed and matched. The more elements of Deep Horizon that are present, the more features it enables.
With that in mind, I am proud to announce the availablity of the following:
Deep Horizon - System Redux 2 (Beta)
This is a stand-alone module. This is an expansion / update to the classic System Redux by Capt. Kev. It currently features 10 moon textures, 20 textures for extra planets, and 7 for main planets. As I finish more textures, they will be made available. I am only releasing the first 7 because it will take me a long while to complete the number I wish to, and do not want to delay the project based on the constraints of my RL schedule.
Deep Horizon - Pirate Ambushes
This OXP creates opportunities for pirates to ambush a player upon exit from witchspace. It requires Deep Horizon - System Redux 2.
Deep Horizon - Gas Giant Skimming
The Road to Riches or the Elevator to Hell? Skimming gas giants to refuel a ship or mining one for rare minerals is not an easy task. But it is one that some pilots utilize to reduce their fuel costs, and a lucky (or foolhardey) few fill their holds with compressed exotic gases and other rarities. This OXP requires Ore Processor by Eric Walch and is recommended (but does not require) Deep Horizon - System Redux 2.
Deep Horizon - Lights Down
Deep Horizon - Lights Down is a stand-alone OXP, not requiring any of the other members of the Deep Horizon family. It lowers the ambient light within a system to give a more natural feel to the planets and ships encountered in the game. It also increases the background star-count, and increases the intensite of the nebula that appear in the background to give a more cinematic feel.