Oolite test release 1.74.1
Posted: Sun Jun 27, 2010 6:36 pm
Oolite test release 1.74.1 is now available from GURPO. This is a bug-fix update to 1.74.
Changes between Oolite 1.74 and Oolite 1.74.1:
Changes between Oolite 1.74 and Oolite 1.74.1:
- Scripts can once again award and check for trumbles, and the standard trumble mission once again works. (Limitation: scripts cannot increase the number of trumbles by awarding more. This will be fixed in 1.75.)
- The nova mission once again awards the appropriate reward on a successful outcome.
- No more “Witchspace engine malfunction” message when entering a post-nova system.
- When docked at a secondary station, the default selection on the game menu screen is “Game Options” rather than “Begin New Game”.
- Fixed annoying audio latency when playing first sound under Mac OS X.
- Fixed several JavaScript interface bugs that could cause a faulty script to halt without any error message.
- Adjusted graphics settings: shader mode is now restricted to Simple for Intel GMA 950 and ATI Radeon R300 GPU families, and some other tweaks.
- Fixed a material synthesis bug where illumination_modulate_color was ignored when using emission_and_illumination_map in shader mode (material test suite test case 7).
- Possible fix for random freezes when using speech synthesis in Windows.
- Various minor bug fixes and tweaks.
- vector3D.fromCoordinateSystem()
- vector3D.toCoordinateSystem()