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Noobish "I've met Rebecca!" post

Posted: Thu Jun 24, 2010 6:30 pm
by Poro
After a long time playing, I've only today just seen Rebecca Weston within the game. This was her opening gambit (click for bigger picture):

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And here is what she was flying (does this change for other people?)

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Note my altitude - that's how close I was to the Tianave pulsar! Only after I was finished bobbing and weaving along with Rebecca, and swung away to continue on my journey, did I realise how close I was to smashing into it. And have a look at what I saw on the news channel just two days afterward (click for bigger picture):

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No wonder she was flying so close to that pulsar - she had started early on the Anlian Gins methinks! :D

Posted: Thu Jun 24, 2010 9:01 pm
by Sarin
As far as I know, Rebecca is part of Tianve Pulsar OXP, and you are likely to meet her around pulsar station.

Posted: Thu Jun 24, 2010 9:13 pm
by Poro
Dammit, I though that some other OXP had put her in, and I just managed to meet her their by happy chance :roll:

Re: Noobish "I've met Rebecca!" post

Posted: Thu Jun 24, 2010 9:24 pm
by Eric Walch
Poro wrote:
After a long time playing, I've only today just seen Rebecca Weston within the game. This was her opening gambit (click for bigger picture):

Image
But the sky is awful unrealistic. Its caused by a incompatibility with system redux and was very likely never intended to be so colourful by the author. I saw this effect before with Inonics.oxp. One oxp is increasing the size of the clusters, while the other oxp is increasing the number of the clusters. Both alone give a good, more colourful result but, with both together you get to much colour and on many computers the fps count drops drastic on drawing this sky.

Hint for drew: Also add a blur count to the planetInfo.plist with a default value for the count in the pulsar.oxp. That way systemRedux will no longer interfere and the system looks again as intended. (It worked well for Inonics.oxp so you might look there)

Re: Noobish "I've met Rebecca!" post

Posted: Thu Jun 24, 2010 9:58 pm
by JazHaz
Poro wrote:
Image
Hope you don't mind, thought that this was a nice image so I have grabbed it and put it up on the Snoopers OXP wiki page! 8)

Posted: Fri Jun 25, 2010 1:08 pm
by DaddyHoggy
Excellent! I had fun coming up with those along with Drew. (That's one of Drew's of course)

Posted: Fri Jun 25, 2010 4:15 pm
by Poro
@DaddyHoggy: Yes, the'ye funny to read through. I naturally start to get very serious when I play sci-fi games, and the irreverent style of the news updates always lightens the mood.

@JazHaz: Goos idea. Rebecca will only recognise she has a problem with the Anlian Gins when she can no longer keep it secret. :wink:

@Eric Walch: Yes, I always wondered why it was so colourful. At first it wowed me, and I just put it down to the special nature of the system.

Posted: Mon Jun 28, 2010 6:29 pm
by drew
Hint for drew: Also add a blur count to the planetInfo.plist with a default value for the count in the pulsar.oxp. That way systemRedux will no longer interfere and the system looks again as intended. (It worked well for Inonics.oxp so you might look there)
I was with you all the way up to 'Also'. :lol: :shock:

<vaguely plausible>I figured the extreme nebulosity was down to the remains of the star's atmosphere being blown off into space after it became a pulsar. Tianve was once a double star system.</vaguely plausible>

Snoopers was fun. Must write a few more of those.

As for Rebecca, I disclaim all responsibilities for her, real, imagined, fictional or non-corporally lurking around on the forum. <looks nervously over shoulder>

Cheers,

Drew.

Posted: Mon Jun 28, 2010 9:13 pm
by DaddyHoggy
You're quite chatty for a corpse. :wink:

Posted: Mon Jun 28, 2010 9:19 pm
by Kaks
'He got better!' :)

Posted: Tue Jun 29, 2010 5:24 am
by drew
@Daddyhoggy

That's the benefit of this forum software, not only is it multi-processor and multi-thread, it's also multi-verse! :lol:

Cheers,

Drew.

Posted: Tue Jun 29, 2010 7:20 am
by DaddyHoggy
drew wrote:
@Daddyhoggy

That's the benefit of this forum software, not only is it multi-processor and multi-thread, it's also multi-verse! :lol:

Cheers,

Drew.
Ah, so it's not that "Drew is dead" - but "A Drew is dead" (or at least a quasi-dimensional existence potential has dropped to close to zero) :wink:

Posted: Tue Jun 29, 2010 7:53 am
by Rebecca
Ah, so it's not that "Drew is dead" - but "A Drew is dead" (or at least a quasi-dimensional existence potential has dropped to close to zero)
Thats what he thinks! :twisted:

B.

ps. watch out for the other rebecca!!! she shoots first and asks questions later in my experience!!! Totally different from me, who shoots first and then asks... hmmmmm

Posted: Tue Jun 29, 2010 10:22 am
by ClymAngus
From what I've read of the young lady I doubt she will go to such extreme lengths to assassinate every quantum split of Drew in existence. It would make for a very dull and predictable publication.

Posted: Tue Jun 29, 2010 4:41 pm
by Poro
Nah Rebecca: you'd just shoot first, then command a certain feline to clean up the mess after :P