Help - Unfolding 3D models for texturing
Posted: Fri Jun 18, 2010 11:14 pm
As I have to teach AC3D at work I have decided to stick with it for the moment and keep building potential Oolite Models (having read the HowToAI wiki I have run away screaming from that for the moment for Tycho8 oxp).
In the tutorials I've seen on 3D modelling apps like Wings seem to have a methodology for unwrapping objects in such a way that they go "flat" and therefore textures can be neatly aligned to the poly surfaces. (i.e. a cube unwraps to six squares in a t-shape, a cylinder unwraps to a series of long rectangles with triangles on either end) - however, AC3D doesn't appear to have this feature natively in its Texture UV Editor - I can grab single or multi polygons (even whole shapes) and the work out the best projection to view them from and move them around on the real estate that is my texture map, but this seems horribly in efficient and prone to errors (especially matching edges).
Ideally what I want is this "flat" shape so I can use this as the template to actually build/create my texture inside the edges of the unfolded polygons.
Given that AC3D doesn't do this, but it can export objects to quite a few other formats (http://www.inivis.com/features.html) would it be worth installing Wings3D, exporting out of AC3D, into Wings3D and the getting this flat projection for my texturing?
I know I could just learn how to use Wings3D, but as AC3D is the University's 3D modelling tool of choice (we've written lots of in-house apps that make use of the .ac format so were not likely to change) so for the most part I'm going to have to stick with that.
Any advice, help and/or suggestions greatly appreciated.
DH (trapped between "hobby" and "work")
In the tutorials I've seen on 3D modelling apps like Wings seem to have a methodology for unwrapping objects in such a way that they go "flat" and therefore textures can be neatly aligned to the poly surfaces. (i.e. a cube unwraps to six squares in a t-shape, a cylinder unwraps to a series of long rectangles with triangles on either end) - however, AC3D doesn't appear to have this feature natively in its Texture UV Editor - I can grab single or multi polygons (even whole shapes) and the work out the best projection to view them from and move them around on the real estate that is my texture map, but this seems horribly in efficient and prone to errors (especially matching edges).
Ideally what I want is this "flat" shape so I can use this as the template to actually build/create my texture inside the edges of the unfolded polygons.
Given that AC3D doesn't do this, but it can export objects to quite a few other formats (http://www.inivis.com/features.html) would it be worth installing Wings3D, exporting out of AC3D, into Wings3D and the getting this flat projection for my texturing?
I know I could just learn how to use Wings3D, but as AC3D is the University's 3D modelling tool of choice (we've written lots of in-house apps that make use of the .ac format so were not likely to change) so for the most part I'm going to have to stick with that.
Any advice, help and/or suggestions greatly appreciated.
DH (trapped between "hobby" and "work")