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custom sounds for 1.74
Posted: Mon Jun 14, 2010 4:41 pm
by Cobramac
I've tried to find info as to the new sound effect options for 1.74, but cant seem to find anything listed anywhere, i read somewhere that it is now possible to add engine start, engine running, engine off etc etc etc sounds ? i have partially developed some sounds for a new WIP OXP i'm working on and would ideally love to have all the info relating to the possible use of all possible sound effects.
Anyone have to provide me with some info about this ?
much appreciated
Posted: Mon Jun 14, 2010 5:13 pm
by pagroove
Not yet ready. It's the upcoming BGS.oxp. by Svengali and me.
coming soon
Re: custom sounds for 1.74
Posted: Mon Jun 14, 2010 9:57 pm
by Kaks
Cobramac wrote:I've tried to find info as to the new sound effect options for 1.74, but cant seem to find anything listed anywhere, i read somewhere that it is now possible to add engine start, engine running, engine off etc etc etc sounds ? i have partially developed some sounds for a new WIP OXP i'm working on and would ideally love to have all the info relating to the possible use of all possible sound effects.
Anyone have to provide me with some info about this ?
much appreciated
Cobramac, even though we don't seem to have much info on the wiki, you can actually look inside the Oolite Resources, to grab all the info from the horse's mouth, so to speak...
I'm assuming you're on a mac (!). To see the options available for custom sounds, right/crl click on Oolite > Show Package Contents > Contents > Resources > Config > customsounds.plist...
Do have a look at the various sound replacement OXPs to see how you can create an OXP yourself...
Posted: Mon Jun 14, 2010 10:09 pm
by Cobramac
Thanks for the replies guys
I've been through all the resources, none of the new sounds which can be done in 1.74 only are listed, so i assume they're some sort of variables in java script ? i can't seem to find any details surrounding the new sound options specifically for 1.74, i've read the plists , can't find it there or any document or resource pointing me in the right direction
Posted: Mon Jun 14, 2010 10:24 pm
by JensAyton
Where did this notion of new sounds in 1.74 come from? They aren’t mentioned in the release notes, you’ll note.
Posted: Mon Jun 14, 2010 10:41 pm
by Cobramac
I could have sworn i read somewhere about the new sounds, saw the new background image options aswell, so i take it what i would like to do can't be done ? ie engine sound, torus drive sound etc ?
I've redone afterburner sound, new laser sound, new hullbang sounds, was hoping to add engine running sounds and possible torus drive sounds to that heh
Posted: Mon Jun 14, 2010 11:09 pm
by JensAyton
If you want to play
annoying innovative ambient sounds, you’ll have to
script them.
I suggest using Sound.playMusic() for background loops, so they can be turned off (and you’re guaranteed to not have more than one at a time).
Posted: Tue Jun 15, 2010 12:19 am
by Cobramac
hehe, i see you not too in favour of them, but subtle ambient sounds can add alot to the experience as long as they're not too intrusive
Posted: Tue Jun 15, 2010 5:22 am
by Thargoid
I think he may be referring to the new backgrounds and sounds OXP coming soon from PAGroove and Svengali. Using the new screen backgrounds feature of 1.74.
Note the underlined words