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Am I missing something
Posted: Sun Jun 13, 2010 3:01 pm
by el_Paraguayo
Firstly I have to say I'm so glad I found this game. I remember being in awe of the graphics on the BBC...
Next up, I tried to get the username Flashheart but I suspect there's another Blackadder fan out there who's already taken it...
Now my question:
I've just moved into G2 and completed the Constrictor mission.
The problem I've got is that I keep getting picked off by missiles that aren't killed by my ECM. I don't mind that the ECM sometimes fails as I've read about the ECM hardened missiles but what does slightly bother me is that my shields seem to offer no protection against the missiles.
Is this right? or am I missing some upgrade?
My Cobra Mk 1 has got:
ECM
Extra Energy Unit
Shield Boosters
Is there anything that can give me some more protection?
Thanks all,
el_P
Posted: Sun Jun 13, 2010 3:52 pm
by X
A Cobra Mk1? You traded down?
Your shields do offer protection against missiles... just not enough.
Aside from the ECM and a certain other piece of hardware that you probably won't be able to get anytime soon, there isn't something to pop hardheads; at least in an un-modded game. I'd suggest buying some Fuel injectors, if you can't dodge the missile, you can always run away from it.
As for ship enhancements, the Navy's got more than their fair share of secret doohickeys, but you're going to need to show them you're worth it.
Posted: Sun Jun 13, 2010 4:06 pm
by Cody
Hi el Paraguayo and welcome to ‘the friendliest forum this side of Riedquat’.
I recommend an upgrade to a Cobra III… with that a ‘Military Shield Enhancement’ is very useful, as is a certain ‘Naval Energy Unit’.
Posted: Sun Jun 13, 2010 4:29 pm
by el_Paraguayo
X wrote:A Cobra Mk1? You traded down?
Yup - wanted some cash early on to buy military laser (trading was a bit too slow for me)
Sounds like I need to get some cash then...
Thanks both for the tips.
Posted: Sun Jun 13, 2010 4:33 pm
by snork
Hello and welcome,
El Viejo wrote:… with that a ‘Military Shield Enhancement’ is very useful,...
absolutely.
When I was upgrading ship but unable to afford military shield enhancement with it, I kept dying all the time.
If I remeber correctly, it doubles the shield protection, resp. quadruples it compared to a naked ship.
Posted: Sun Jun 13, 2010 5:09 pm
by Smivs
As above really, and again consider the upgrade to Mk III Cobra, which has four energy banks as opposed to the two your Mk I has.
The Mil shield boosters are probably the best mod you can get at the moment but are really expensive, so the fuel injectors should be high on your 'wants' list as they will allow you to outrun a missile (provided you've got fuel of course).
On this point, seriously consider getting fuel scoops and heat shielding. This will allow you to fly to the sun and re-fuel for free which is a good tactic after a long jump. You can then approach the planet with a full tank which has all sorts of advantages, and if you also get an advanced space compass you can find the witchpoint again if you want to. Also fuel scoops allow you to pick up cargo and escape capsules...free money!
For what it's worth I did the same as you (sell the Mk III to get more kit early on) and it's a valid tactic in my mind, but an upgrade is wise as soon as you can.
Posted: Sun Jun 13, 2010 5:25 pm
by snork
Oops, according to the Wiki, you can't get military shield enhancement with a Cobra Mk.1.
Posted: Sun Jun 13, 2010 8:29 pm
by Switeck
If the game's collision detection is accurate enough and the missile's on your 6...you could try dropping a LOT of cargo and hope it gets hit instead.
Posted: Mon Jun 14, 2010 7:14 am
by el_Paraguayo
Ok - some great tips there. Thank you everyone.
It sounds like I need to do some hunting and collect some cargo and start saving for my next ship although I'll miss my Mk 1, we've been through a lot together.
So I need, MK 3, militar lasers, fueld injectors, fuel scoops, heat shields, military shields. It's going to be expensive!
I've got Random Hits installed so I might take on a few missions to increase my cash, although it keeps sending me to opposite ends of the universe, sorry ooniverse. Very annoying.
Lastly, I always wondered my my screenshots never looked like everyone else's even when my shader setting was on full. Then I found the reduced detail setting (or whatever it's called) and, oh my god, space is suddenly far more beautiful!
Posted: Mon Jun 14, 2010 7:21 am
by Smivs
el_Paraguayo wrote:
I've got Random Hits installed so I might take on a few missions to increase my cash, although it keeps sending me to opposite ends of the universe, sorry ooniverse. Very annoying.
This is where the fuel scoops pay for themselves. Drop out of hyperspace and head straight for the sun under jump-drive. While you're on the way set the co-ordinates for the next planet. At the sun, as soon as your fuel tank is full (or even when there's enough fuel for the next jump), hit the hyperspace button and you're off. You can cover vast distances really quickly like this.
Posted: Mon Jun 14, 2010 1:00 pm
by Switeck
If you have fuel tanks OXP installed, each missile tube can be a 3 LY fuel tank. They're one-shots and if they overfill your main 7 LY range, you lose the excess.
Posted: Mon Jun 14, 2010 1:13 pm
by el_Paraguayo
Smivs wrote:This is where the fuel scoops pay for themselves. Drop out of hyperspace and head straight for the sun under jump-drive. While you're on the way set the co-ordinates for the next planet. At the sun, as soon as your fuel tank is full (or even when there's enough fuel for the next jump), hit the hyperspace button and you're off. You can cover vast distances really quickly like this.
It's so obvious (the clue's in the name
fuel scoops) yet I didn't think of that! I just use them for picking up goods that people carelessly drop in front of me (they might need some gentle encouragement first though...)
Posted: Tue Jun 15, 2010 5:29 am
by BlackKnight
And don't forget the Fuel Collector as well - comes from an OXP called, not surprisingly, the Fuel Collector OXP.
It may not be the fastest way to stretch your legs (and you need working fuel scoops too) but it still saves the odd few credits if you are feeling really, really tight-fisted.
Posted: Tue Jun 15, 2010 9:59 pm
by Chrisfs
I can understand the need for cash. Cobra 1 is a bit too low though, I would go for a Moray. (maybe with a cargo extension). Cheaper but still nice.
Posted: Tue Jun 15, 2010 10:57 pm
by snork
won't work.
a) Only the med-Moray is extendable. And that one is just as expensive as a Cobra Mk3.
b) The only Oolite-pure ships affordable from Cobra-3-resale value are the Adder and the Cobra1.